• Omar Domenech(dostovel)

    That happens to me a lot, just that it is awful when a bunch of people are looking

  • spikeyxxx

    phoenix4690 I'd say Shrinkwrap or Vertex Weight Proximity Modifier

  • Hullal Miah(theh)

    what about turn off the apha value?

  • Omar Domenech(dostovel)

    Maybe a setting in the Eevee panel?

  • Michal Zisman(michalzisman)

    Maybe you need to give the eye a solidify modifier?

  • c
    cooljjj33

    Hi Ben

  • Hullal Miah(theh)

    Alpah Blend
    Alpha Hashed

  • Jake Korosi(jakeblended)

    Heya Ben

  • Omar Domenech(dostovel)

    Hello Ben

  • spikeyxxx

    Hi Ben

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering