• Karen Trevino(ketre)

    hey William

  • Jake Korosi(jakeblended)

    Hello William

  • Omar Domenech(dostovel)

    Hello William

  • spikeyxxx

    HI William

  • William Miller(williamatics)

    Hello.

  • Jake Korosi(jakeblended)

    Wow that's like the kind of mistake I would make

  • Hullal Miah(theh)

    ahhh

  • Michal Zisman(michalzisman)

    Oh Kent...

  • a
    aslejo

    the reflected object has to be within the viewport or camera

  • Matthew Ullrey(ullreym)

    [Q] is there a render setting that needs to be set?

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering