• Omar Domenech(dostovel)

    [Q] Would scaling and applying the scale mess up the material?

  • c
    cooljjj33

    Incredible!

  • Omar Domenech(dostovel)

    Believable and tangible

  • Jake Korosi(jakeblended)

    Whoa....

  • Omar Domenech(dostovel)

    Dude that noise node looks like it has arms and it's holding something

  • Omar Domenech(dostovel)

    It works because it sucks, first time ever

  • Omar Domenech(dostovel)

    We like confusion, it triggers lots of fixes and we learn

  • William Miller(williamatics)

    Big brain.

  • Omar Domenech(dostovel)

    Will you make a case for the not blue eye, Michal?

  • c
    cooljjj33

    Hi William

Get instant access to this Live Stream.

Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering