Abridged Recording
This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!
'Cause I only have eyes for you 👁️
Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.
Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!
Hello Rita
Hi everybuddy, I am back now. Sorry for my lateness.
So set your eyeball scale before you start working on the texture
Wow it looks cool when it gets messed up
Kent, question below Spikey
We're going to get demoted man
Oh shoot, Omar we are being derelict in our Save Police job!
That eye, it's like she's the wife of a White Walker
Spikey!!!
[Q] Kent, for the pupil, if you connect Texture coordinates > Object to Separate XYZ and X,Z to Combine XYZ and then use Converter > Vector Math set to Length followed by Converter > Math > Greater Than, than you can easily change the radius of the pupil...for animation purposes, you know.