• Omar Domenech(dostovel)

    Hello Rita

  • R
    Rita G

    Hi everybuddy, I am back now. Sorry for my lateness.

  • Jake Korosi(jakeblended)

    So set your eyeball scale before you start working on the texture

  • Omar Domenech(dostovel)

    Wow it looks cool when it gets messed up

  • Omar Domenech(dostovel)

    Kent, question below Spikey

  • Omar Domenech(dostovel)

    We're going to get demoted man

  • Jake Korosi(jakeblended)

    Oh shoot, Omar we are being derelict in our Save Police job!

  • Omar Domenech(dostovel)

    That eye, it's like she's the wife of a White Walker

  • Michal Zisman(michalzisman)

    Spikey!!!

  • spikeyxxx

    [Q] Kent, for the pupil, if you connect Texture coordinates > Object to Separate XYZ and X,Z to Combine XYZ and then use Converter > Vector Math set to Length followed by Converter > Math > Greater Than, than you can easily change the radius of the pupil...for animation purposes, you know.

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

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