• Ben Reichel(notcastanza)

    Howdy Folks

  • Phil Osterbauer(phoenix4690)

    right spikey, just thinking from the rigging aspect, the eyelids won't automatically glide over and around....probably need some kind of shape key or shrinkwrap maybe? will have to experiment.

  • Omar Domenech(dostovel)

    God is a 3D modeler, I can picture him designing the eye this way

  • s
    shanr

    Bye

  • spikeyxxx

    Bye shanr

  • Omar Domenech(dostovel)

    Goodbye dude

  • s
    shanr

    I am leaving good bye every body

  • spikeyxxx

    phoenix4690 you can see the cornea bulge through closed eyelids. That is highly visible in REM

  • n647

    trying to square a circle
    or circle a square

  • Karen Trevino(ketre)

    ahh oh

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering