COLLAB2021
This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.
NOTE: These stream agendas are predictions and subject to change according to the needs of the project
Week 2 - Stream Agenda
- Project Status update
- Homework Reviews
- Overview week 2
- Demo:
- Garnishing a modeling with sculpting detail
- UV Layout
- Texture painting a color map
in unity animating water is possible with their shaders
blanchsb Animation as well ? I am thinking about the water
There are a few shader properties that transfer into unity but yes it would need to be planned that way
I agree, the idea of exporting the scene into Unreal sounds really cool
Bake
Onelombax you can back shading if planned properly.
your missing my [Q]
More reason to use PBR materials ;)
*Unreal
@theluthier if we do, the shader team has to work directly in Unity as shader node are different