COLLAB2021
This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.
NOTE: These stream agendas are predictions and subject to change according to the needs of the project
Week 2 - Stream Agenda
- Project Status update
- Homework Reviews
- Overview week 2
- Demo:
- Garnishing a modeling with sculpting detail
- UV Layout
- Texture painting a color map
True Blanch
ppfbourassa all astes are quite challenging ;)
This part is really crucial y’all
thanks Neil
I'm sure we can get it looking close, but the water might need a whole new solution if it uses anything too Blender-specific.
@pfbour
[Q] sheila5 asked question a good way back. here it is
[Q]
I only have about 15 Gig room on drive, don't know if 120 people can share their work with all of us
Or unreal
The water may need to be in unity yes.
Water will be the hardest part probably.