COLLAB2021
This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.
NOTE: These stream agendas are predictions and subject to change according to the needs of the project
Week 2 - Stream Agenda
- Project Status update
- Homework Reviews
- Overview week 2
- Demo:
- Garnishing a modeling with sculpting detail
- UV Layout
- Texture painting a color map
Thanks.
I think before William
[Q] Should we do this before or after we sculpt details?
[Q] wardred 👇👇
elcangrejo
Indeed!
[Q] and where will I find this master collection? In the Google Drive?
[question]] You kind of already answered this, but for further background details, how much detail should we provide?
It sounds like we should avoid a complex branching if you can't see those branches.
And I like the methodology Kent developed to accomplish the linking
I'm sure we can make it awesome in Blender. No need to complicate things further by going for Unreal.
* Assets