• William Miller(williamatics)

    Thanks.

  • Omar Domenech(dostovel)

    I think before William

  • William Miller(williamatics)

    [Q] Should we do this before or after we sculpt details?

  • Vincent (vincav81)

    [Q] wardred 👇👇

  • spikeyxxx

    elcangrejo
    Indeed!

  • t
    the3dbanana

    [Q] and where will I find this master collection? In the Google Drive?

  • wardred

    [question]] You kind of already answered this, but for further background details, how much detail should we provide?

    It sounds like we should avoid a complex branching if you can't see those branches.

  • Omar Domenech(dostovel)

    And I like the methodology Kent developed to accomplish the linking

  • Florian W(elcangrejo)

    I'm sure we can make it awesome in Blender. No need to complicate things further by going for Unreal.

  • spikeyxxx

    * Assets

Get instant access to this Live Stream.

COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 2 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 2
  4. Demo:
    • Garnishing a modeling with sculpting detail
    • UV Layout
    • Texture painting a color map

Collab 2021 Materials