• Nathan Garduno(nathangarduno)

    Depends Simon. It matters how we tackle shaders and materials

  • spikeyxxx

    [ Q ]

  • Simon Buz(svetimas)

    Exporting to fbx and importing to unreal should not be any problem.

  • spikeyxxx

    harbinger_ua
    [ Q) without the spaces

  • sheila5

    when were finished

  • sheila5

    I wanted to import it in Unity

  • sheila5

    I don't understand this part

  • p
    Parker Bourassa(pfbourassa)

    I'll have a lot to learn, and I'm sure we will have to make a few compromises to get everything working in real time.

  • Ingmar Franz(duerer)

    [Q] Question by Vadim harbinger_ua below 👇

  • Omar Domenech(dostovel)

    That is a very cool solution Kent

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 2 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 2
  4. Demo:
    • Garnishing a modeling with sculpting detail
    • UV Layout
    • Texture painting a color map

Collab 2021 Materials