This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Hand-Painted 3D: A style that World of Warcraft really perfected huh? :)
A lot of indie gamedevs go for the hand painted look, and don't bother with painting the ambient occlusion cause the game engine handles it.
QUESTION: What are your thoughts on blender addons for modeling or improving workflow?
I just noticed my username isn't capitalized. I must fix that.
Question: can we have 2 more days to finish the textures !? pleazzzzz
I know...
williamatics I think youv'e got a point, you kinda gotta seek it out. There's the https://cgcookie.com/exercise/shading-a-toy-truck Toy Truck exercise that might be more "intermediate"...
ALSO the texturing sci-fi helmet course. :)
Don't think just that it's an advanced doesn't mean you can't try to follow along! The more you do things the better you get!
There aren't any shading courses in between "Fundamentals of Shading" and "Shader Forge".
good answer Zach