• Kyle Blaine(arcangel_zero7)

    Hand-Painted 3D: A style that World of Warcraft really perfected huh? :)

  • v
    John Crawford(vaculik)

    A lot of indie gamedevs go for the hand painted look, and don't bother with painting the ambient occlusion cause the game engine handles it.

  • g
    George Castro(gcastro3d)

    QUESTION: What are your thoughts on blender addons for modeling or improving workflow?

  • William Miller(williamatics)

    I just noticed my username isn't capitalized. I must fix that.

  • m
    malhomsi

    Question: can we have 2 more days to finish the textures !? pleazzzzz

  • William Miller(williamatics)

    I know...

  • Kyle Blaine(arcangel_zero7)

    williamatics I think youv'e got a point, you kinda gotta seek it out. There's the https://cgcookie.com/exercise/shading-a-toy-truck Toy Truck exercise that might be more "intermediate"...

    ALSO the texturing sci-fi helmet course. :)

  • z
    Zach Zellman(zachzellman)

    Don't think just that it's an advanced doesn't mean you can't try to follow along! The more you do things the better you get!

  • William Miller(williamatics)

    There aren't any shading courses in between "Fundamentals of Shading" and "Shader Forge".

  • Mark Smith(me1958424)

    good answer Zach

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

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