This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
I find CG cookie great because it shows what being professional is.
That makes tons of sense for me, since I want to start working in the industry. Thanks for the answer. It actually sounds like an awesome idea.
The worts feeling is to pour your heart and soul into something only to have someone change it in a jiffy
The faster the better
To get the person that has to approve of your back is worth gold
Its a thorough work flow
But then isn't it too hard to put it in neutral pose to rig it? Or after sculpting the pose version you sculpt another version in neutral pose?
I suppose there are some tools that already fill this function, basically a fully rigged basic mesh that you can start dynotopo-ing quickly
Oh, I see. Thanks for the answer!
I have lots of ideas for add-ons.