This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
You should try a silent mouse.
For the people saying mannequins would be nice in Blender - I know this is a little bit more work, but only the first time. -
I found that modelling a mannequin is pretty easy, and so is rigging it. Otherwise, you could download a free mannequin model, and pose it. Once you pose the mannequin, you can start sculpting as you wish.
I can also hear the tablet strokes sometimes!
No this clicking is rather quite familiar :D As sculpting everything with the mouse here, or trying..
Lately I'm starting to appreciate the more technical tasks, less opinions of everyone in the way
don't be a perfectionist Omar, it never is exactly the same, I think :)
I like having the art in front of my model. Helps to double check.
It make not only blender but also blender training industry stander in a way.
I would be nervous that those don't turn out exactly the same
Indeed it prepares us really well to get into the industry with good knowledge, for example i had no idea about sculpting a pose version and then a neutral pose