This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
If someone built the equivalent of ZBrush manikins in Blender, that would be GOLD
+1 for your QUESTION, Liviu!
But the pose looks much cooler than an A or T pose ..
Why make a sculpt in such a hard to rig pose? Would't it be a much better workflow to sculpt the character in a T or an A pose and then rig it?
That looks better!
For any users of ZBrush, using the manikins can make sculpting a posed character very smooth and easy
I felt my hips relax when you rotated them.
Yeah, those are the best part of those uncut videos
Yay!
Pros, thank you :)