Course
Fundamentals of Animation in Blender
Introduction and user preferences
In this chapter you will learn about frame rates, the timeline, keyframes and animation channels.
It's time to start animating. Let's have some fun and learn from our mistakes.
Let's learn about Objects and Armatures as well as how to handle that scary Graph Editor.
Now that you've made some animations, it's time to learn about that data you have created.
You made it to the end. What now?
There's a small difference between animating objects and animating armatures. You're about to find out what that is.
Animation Fundamentals
on Mar 7, 2021
on Mar 29, 2020