Course
Fundamentals of Animation in Blender
Introduction and user preferences
In this chapter you will learn about frame rates, the timeline, keyframes and animation channels.
It's time to start animating. Let's have some fun and learn from our mistakes.
Let's learn about Objects and Armatures as well as how to handle that scary Graph Editor.
Now that you've made some animations, it's time to learn about that data you have created.
You made it to the end. What now?
World Space and Local Space can be confusing. Not after this video.
Animation Fundamentals
on Dec 29, 2020
on Sep 29, 2022
on Mar 27, 2020