The next stage in the character modeling workflow involves the translation of sculpted forms to animation-freindly meshes and perfecting all pieces of the model.
While a symmetrical, neutral pose is great for the modeling process, it's boring to show off. This chapter covers how to rig and pose your character model for more appealing presentation.
In the first lesson of this Blender tutorial on cartoon modeling this cute character, based on concept art by Tim von Rueden, we will learn how to add, in Blender, background images to help us with the modeling process.