The complete game asset workflow, with Blender and InstaMat start to finish.
Video games require hundreds and sometimes even thousands of digital props to populate their worlds. While the methods may vary between artists on how those props are created, there are similar stages that each one will go through to create the beautiful art that exist in your favourite games.
RELIC explores the typical game-asset workflow, from working off of a concept sheet to rendering out a fully realized game asset, and all of the steps in between. We will cover all of the critical topics that surround prop creation, from modeling and sculpting, retopology, UVs, texturing and finally materials and rendering.
Β While we cover each topic at a comfortable pace, it is encouraged to have a base knowledge of working in 3D and modeling so that we can work realtime alongside the videos. Make sure to check out any of the courses in our "Get Caught Up" section below, and I cannot wait to dive into the game asset workflow together!Β
This was exactly what I needed to learn about making game assets. Growing my knowledge from the Blender fundamentals into baking and texturing, retopology techniques, brilliant modifier combinations, and ways of doing things I hadn't seen before, this was the perfect start for me to start using Blender to make games. Thanks, Chunck! Looking forward to more courses.
Wow, thank you David! I greatly appreciate the review, I'm thrilled that it was jam-packed with new info for you! I'm looking forward to getting more game-art related courses out in the future, so stay tuned. :)
Β I really enjoyed watching it and now I have a better knowledge of UV unwraping, texturing and modeling. Thank you for this beautiful course!
That's awesome! Makes me so happy to hear, thank you for taking the course and leaving such a glowing review! Until next time. :)