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Learning how to model means you must first understand how to create and modify mesh objects.
Blender uses different modes to modify objects. The mode you use depends on what you need to do. For mesh objects we primarily use Object mode and Edit mode.
Once you've learned the basics of working with mesh objects it's time to begin modifying the shapes and structures of the actual mesh.
Test your knowledge of objects and meshes in Blender.
While Blender's modeling tool set is extensive, there are certain tools that prove to be essential. Learn about them in this chapter.
We think you breezed through the lessons about Blender's mesh tools and didn't retain the knowledge. Prove us wrong!
When it comes to mesh modeling, selection is a very important. Learn about Blender's different selection options in this chapter.
Learn the different modes for visualizing your model in the 3D viewport.
Put your knowledge about selection and visibility to the test!
This last chapter sheds light on the particulars of transforming an object through space and object vs object data.
Put your new found skills to the test by utilizing the fundamental modeling tools to modify primitive objects.
My favorite part of this course is how concise and to the point the presenter was. The tools and shortcuts learned in this course will help me save time when creating, modifying and working with meshes! Since my learning style lines up with this presenter, I should take all of his classes.
Thanks for the review and taking the course! Happy Blending!