single modeling

LUMINOR: Create a Vintage Camera with Blender

Learn high-end 3D Asset Creation with Blender

High-quality 3D assets have never been more in demand. From videogames' ever-increasing scope, to the plethora of 3D marketplaces, to the issues of AI slop generation that need to be done the right way - it's more important than ever to know how to build great assets by hand.

In this course, Ewa walks you through her workflow step-by-step as it's been refined by years of professional experience. Discover how to build beautiful, authentic 3D models from scratch, texture and create materials, light and render - all with 100% Blender! No third-party addons or commercial apps.

Get Caught Up

Are you brand new to Blender?

These courses should help you get up to speed in no time.

What you will learn

  • Blocking a hard surface model from reference images
  • Detailing a blockout into a high-fidelity model
  • Tried-and-true polygon modeling techniques
  • Various texturing methods including procedural textures and image decals.
  • Utilizing multiple UV maps
  • Setting up rich, appealing materials
  • Two reliable lighting setups
  • Post-processing treatment with the Compositor

NOTE: While you can follow the steps with the provided course files, we highly encourage you to apply the knowledge and techniques demonstrated here to achieve your own unique cameras or hard-surface models!

Chapter 1

Model Block Out

The best method for building anything is to start simple. In 3D, a "blockout" approximates general shape and proportion much faster than a final-quality model. Don't skip this step!

Chapter 2

Model Detailing

With our blockout complete, we can switch into "detailing mode" and finalize the geometric fidelity of our model. Here we add bevels to edges, geometric patterns to dials, screws, etc.

Chapter 3

Textures & Materials

Here we shift attention away from geometry and shape to color and surface qualities. Procedural textures, decals, and material parameters will fully realize our camera asset!

Chapter 4

Presentation

A finished asset must be presented in the best light! Here we'll explore two different visual styles, refine their render setups, and perfect them with post-processing in Blender's compositor.

ABOUT THE INSTRUCTOR

Ewa Wierbik-Ziąbka

Hi! I'm self-taught professional 3D artist specializing in modeling and texturing high quality assets for various application. I also like creating photorealistic scenes with atmospheric lighting. Check out my ArtStation portfolio for work examples.

Get this course and 283 others by joining CG Cookie

Awarded upon completion:
100xp +
Course Curriculum
3 Reviews
  • Thalestr ·

    This is a great course that really highlights how you can do more with less, I think. With just some relatively basic shapes and a few layered materials you can create something that looks very visually complex and interesting and that is a very good skill to have in the world of 3D.

    My only critique, and it's a very minor one, is that I wish the shader node organisation step happened earlier (or while the materials were being constructed) instead of as a step later. The nodes got a little tricky to follow at times but it wasn't unmanageable. 

    Overall a great lesson and I am very happy with the result I got from it. 

  • w
    Steve Emsley(wearecompost) ·

    Amazing course. Ewa's a great teacher and explained everything clearly. The resulting model looks incredible and I learnt a lot of skills along the way, including some that don't come up in many other tutorials. 


    Thanks for publishing this course!

    • author Ewa Wierbik-Ziąbka(ewa_wierbik) ·

      I'm happy to hear you've learned a lot of skills! Thank you for takking the course :)

  • Nathi Tappan(nathitappan) ·

    Quite an awesome course! Ewa has a very easy to follow way of teaching and some incredible texturing skills! 

    The modeling was quite simple to follow along, and I was surprised with how crazy good the textures can get when you know how to layer them right. I was halfway expecting to have some external texturing, or at least some downloaded PBR textures when I saw the teaser. Having the whole thing done procedurally and within Blender was pretty awesome.

    I also love that we got to see more than one setup for presentation. Thanks for the great course! 

    • author Ewa Wierbik-Ziąbka(ewa_wierbik) ·

      I'm glad you liked it! Blender is magical and that was the point of this course - you don't really need anything else. Thank you! :)