single modeling

LUMINOR: Create a Vintage Camera with Blender

Learn high-end 3D Asset Creation with Blender

High-quality 3D assets have never been more in demand. From videogames' ever-increasing scope, to the plethora of 3D marketplaces, to the issues of AI slop generation that need to be done the right way - it's more important than ever to know how to build great assets by hand.

In this course, Ewa walks you through her workflow step-by-step as it's been refined by years of professional experience. Discover how to build beautiful, authentic 3D models from scratch, texture and create materials, light and render - all with 100% Blender! No third-party addons or commercial apps.

Get Caught Up

Are you brand new to Blender?

These courses should help you get up to speed in no time.

What you will learn

  • Blocking a hard surface model from reference images
  • Detailing a blockout into a high-fidelity model
  • Tried-and-true polygon modeling techniques
  • Various texturing methods including procedural textures and image decals.
  • Utilizing multiple UV maps
  • Setting up rich, appealing materials
  • Two reliable lighting setups
  • Post-processing treatment with the Compositor

NOTE: While you can follow the steps with the provided course files, we highly encourage you to apply the knowledge and techniques demonstrated here to achieve your own unique cameras or hard-surface models!

Chapter 1

Model Block Out

The best method for building anything is to start simple. In 3D, a "blockout" approximates general shape and proportion much faster than a final-quality model. Don't skip this step!

Chapter 2

Model Detailing

With our blockout complete, we can switch into "detailing mode" and finalize the geometric fidelity of our model. Here we add bevels to edges, geometric patterns to dials, screws, etc.

Chapter 3

Textures & Materials

Here we shift attention away from geometry and shape to color and surface qualities. Procedural textures, decals, and material parameters will fully realize our camera asset!

Chapter 4

Presentation

A finished asset must be presented in the best light! Here we'll explore two different visual styles, refine their render setups, and perfect them with post-processing in Blender's compositor.

ABOUT THE INSTRUCTOR

Ewa Wierbik-Ziąbka

Hi! I'm self-taught professional 3D artist specializing in modeling and texturing high quality assets for various application. I also like creating photorealistic scenes with atmospheric lighting. Check out my ArtStation portfolio for work examples.

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Awarded upon completion:
100xp +
Course Curriculum