Yes, it is a technical art, which is scary to a lot of people. So in this course, we'll start at the start...and go step by step.
You will learn all about bones and all the tools you will need to place them where you need them.
You will also learn about parenting, space, the armature modifier and I will explain almost all of the bone constraints there are in Blender.
The course covers best practices and explains a few common problems and how to fix them.
You will learn about weight painting so you can bind your mesh to your rig.
It's not real until you make it yourself!
That's why, along the way, you are going to create 4 fully usable rigs.
(Don't worry, I'll help you along the way.)
Each rig will be based on a different underlying technique that you will learn along the way.
Wayne Dixon, CG Cookie
"Hey, guys! I'm the head animation instructor at CG Cookie. I have 15+ years of experience in animation, my mentors included some of the world's best animators from Dreamworks - and I love to teach Blender. I believe learning should be a fun adventure, so I make sure there's never a dull moment in my courses. If you have any questions, just ask away. Together, we can do this!"
If you're a beginner looking to learn animation in Blender, this course is for you.
Take the next step forward with your animation skills. Learn invaluable workflow enhancements and take on challenging body mechanics exercises.
In this course, you'll learn the ins and outs of lip sync animation with Blender, including 3 new rigs for practice!
Awarded on completion: