Creating Procedural Sand Dunes with Blender 2.8

Instructor:
Kent Trammell

Building realistic landscapes quickly.

Procedural computer graphics are booming right now. For the artists that have spent years painstakingly placing every vertex, laying out every UV, painting every pixel by hand, sculpting each and every detail...procedural creation is a reinvigorating endeavor.

In this course we're exploring a workflow to build believable sand dunes from only 4 ingredients:

  • 1 mesh plane
  • 1 HDRI
  • 1 Camera
  • 1 Material

You will believe in magic again.


Course Highlights

  • Procedural Texture Displacement - Let Blender do more of the modeling for you.Β 
  • Adaptive Subdivision - Also called "micro displacement", this feature dynamically tessellates your geometry to maximize detail where it's seen in the camera while minimizing and optimizing detail where there isn't enough pixels to support it in your final render.
  • Compositing - Subtle post-processing treatment to push your render that much closer to photo-realism.

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Awarded upon completion:
100xp
Course Curriculum
2 Reviews
  • β˜†β˜†β˜†β˜†β˜†
    Carlos (carjimcor1) ·

    I struggled a bit to make all the parameters work as they work for Kent (too many noise variables to control, it's hard...). Some nodes also changed stetically and I wasn't sure if I was doing exactly the same. Downloading the course files helped a lot!!

    It's a great course, I learned a lot of new stuff.

  • β˜†β˜†β˜†β˜†β˜†
    Martin Aversa(cgtin) ·

    Another smart and quick course on how to cheat Blender, relatively easily, with awesome results. In just 1 hour you can boost up your environment building skills by a lot!