BASEMESH | Create Stylized Characters Quickly with Blender

Instructor:
Lucas Falcao

Get a Jumpstart on Character Creation with Blender

Do you want to build 3D characters but don't know where to start? Are you're overwhelmed by the thought of creating them from scratch? The default cube can be kind of intimidating...

This course is designed to give you a head start on the character creation workflow: Start with a BASEMESH! Reliable pre-made character models are not only an effective way to speed up the process and establish good topology early. The truth is, all your favorite pros use basemeshes too.

Sure they can also build characters from scratch - and we teach that elsewhere - but the efficiency of a basemesh makes it a standard tool for 3D character creation.

Get Caught Up

Are you brand new to Blender?

These courses should help you get up to speed in no time.

What you will learn

By the end of this course, you should have a good understanding of:

  • Creating unique character clothing and accessories
  • Easy and efficient modeling techniques
  • Adding details to refine your models
  • Various texturing methods including vertex colors, image decals and procedural textures
  • Utilizing multiple UV maps
  • Setting up rich, appealing materials
  • Reliable studio lighting
  • Geometry Node hair growing and grooming

While you can follow the steps with the provided course files, we highly encourage you to apply the knowledge and techniques demonstrated here to achieve your own unique characters!

Chapter 1

Modeling

Beginning with a trustworthy basemesh, learn to build a fun, stylized character model. Extract chunks from the base and shape them into clothing, accessories, and hair proxies.

Chapter 2

Materials, Textures & Lighting

Adding textures and materials is like adding paint to a clay sculpture. However, there's a many more attributes governing 3D materials beyond color - reflectivity, metalness, roughness, translucence, opacity, refraction, bump, etc.

Chapter 3

Hair Grooming

Hair is often the finishing touch in a character creation workflow. With Blender 4.2 getting geometry node hair curve presets, this course features the first demonstration of the ✨new way✨ hair is generated and groomed.

ABOUT THE INSTRUCTOR

Lucas Falcao

Hi! I'm a professional 3d artist working with Blender on projects for animation, games and apps. I've been working as a freelancer since 2016, mostly modeling and look dev for stylized characters in animation. I also enjoy creating personal 3d illustrations and working on my add-on Auto Eye.

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Awarded upon completion:
100xp +
Course Curriculum