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    OldestNewestLast Updated
    • o
      Wouldn't it be easier and more efficient to simply merge the vertices at center rather than fixing them all manually like this? Is there a reason you wouldn't want to merge them?

      August 1, 2018 10:06am

      1
    • Principled Shader missing

      August 1, 2018 6:45am

      3
    • Is it fine to have curved lines for the top of the head?

      August 1, 2018 6:00am

      1
    • d
      Pen Our Mouse, Does it really matter?

      August 1, 2018 5:28am

      1
    • y
      how to model this for later use ?

      July 31, 2018 5:44pm

      12
    • c
      Could use some feedback on this Revolver.

      July 31, 2018 2:45pm

      5
    • i
      Mario odyssey style texturing

      July 30, 2018 11:04pm

    • Fide´s Sketchbook

      July 30, 2018 9:25pm

      47
    • Lack of Shadows

      July 30, 2018 7:27pm

      5
    • Am I using classes correctly?

      July 30, 2018 5:03pm

      4
    • k
      how to define proportions?

      July 30, 2018 12:00pm

    • n
      Did I miss a lesson?

      July 30, 2018 11:51am

      2
    • p
      MTL Files Missing Color Info When Imported To Unity (INFO)[RESOLVED]

      July 29, 2018 5:12pm

      4
    • Is it possible to retopologize... THIS ??? ! (Even with the retopoflow addon)

      July 29, 2018 1:09pm

      4
    • g
      The subtitles of this video are wrong

      July 29, 2018 11:26am

      1
    • What is the music during the timelapse?

      July 29, 2018 7:35am

      2
    • t
      Where can I find the video course about Modell and retopologyze a Sci-Fi weapon by Jhonatan Williamson that you talked?

      July 29, 2018 3:38am

      1
    • Pluralsight Courses

      July 28, 2018 9:52pm

      2
    • first time sculpting

      July 28, 2018 7:24pm

      12
    • j
      I am still getting confused when I select all of my bones and hit 'i' and receive the error msg "No suitable context for active keying set. It seems like it just works sometimes.

      July 28, 2018 5:52pm

      2
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