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    • e
      Left Hand refuses to adhere to IK

      September 21, 2020 8:45am

      2
    • Procedural checker tiles shader

      September 21, 2020 8:17am

      Collaborations
    • c
      How did you change the color of the transparency in Xray mode?

      September 21, 2020 5:08am

      2
    • g
      Greg's Blender Progress

      September 20, 2020 7:54pm

      3
    • Video links for freestyle rendering

      September 20, 2020 5:36pm

    • Source and directions of rays fired for "Normal Map" baking

      September 20, 2020 3:29pm

      1
    • Why shouldn't "Normal Maps" be in "Linear Color Space"?

      September 20, 2020 2:16pm

      15
    • Use for baking textures to "Vertex Colors"

      September 20, 2020 1:52pm

      4
    • "Bias" setting for "Normal Map" baking in "Blender Internal"

      September 20, 2020 1:32pm

      3
    • Do I need to apply the "Subsurf Modifier" when using the baken "Normal Map" in a game engine?

      September 20, 2020 12:23pm

      1
    • Difference between distance based ray casting and the ray cage object method

      September 20, 2020 10:41am

      1
    • Color output into Value socket

      September 20, 2020 9:56am

      12
    • Vertices count with intersecting parts in a game engine (like Unity) versus Blender

      September 20, 2020 9:29am

      1
    • Why is th UV island normal baking margin calculation by dividing the normal map resolution by 128?

      September 20, 2020 8:26am

      1
    • V
      Julio's Blender Progress

      September 20, 2020 6:46am

      1
    • d
      Front part of gun looks pinched with mirror modifier

      September 19, 2020 7:15pm

      2
    • "Height Maps", "Displacement Maps", "Normal Maps" and "Bump Maps"

      September 19, 2020 10:30am

      1
    • "Noise Texture" and 4D "warping"

      September 19, 2020 9:57am

      7
    • Map Range Node

      September 19, 2020 8:41am

      1
    • c
      Update on the WIP Momo and Appa Animation (the one in which I am most likely nuts) lol

      September 19, 2020 1:19am

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