I made a robot for my primitive modeling challenge.
Thanks antonioc, the BlenderGuru donut tutorial was my re-intro to blender (I did a couple CGCookie tutorials about 4 years ago) which led me to sign back up with cgcookie to spend my pandemic hours windfall. You're right I should go back and look at it again, at that point I was just doing exactly what he said and not absorbing.
For the Jars the challenge I'm having is getting them to be the right blue, or be frosted. There are so many parts that I want to add that I'm roughing stuff in and bouncing back to something else to fill in details. I spent most of my time yesterday renaming all the "Cube.025" to be something intelligible :) :facepalm:
Here's my source image:
@jlampel Thanks! Luckily my source kitchen is filled with stuff to try modeling so I have no end of things to try!
Also... in this forum, is this the deepest a response can go? I don't see a way to reply to individual messages?
joshcanfield That's great! Yeah, I think there can only be comments and replies to comments, but that's as deep as it goes.
Your kitchen is looking awesome Josh, and btw that new renaming feature in blender is awesome, I selected all the ones I needed to change hit ctrl F2 and entered the name for example body.001 it took all the selected items and renamed in sec.
Ah! Thanks ketre I didn't know about the rename feature! I'll give that a try. Thanks!
Kitchen Update: Started playing around with adding textures. I spent some time watching a lot of content from Ian Hubert, and got an chance to use what I learned from this video: Making Fliers in Blender on the side of the fridge. I'm bouncing around a lot trying to learn lots of things at the same time.
I used some Bezier curves to model the Penny Farthing and made some progress on my jars...
The jars are still too cloudy, but I got the "Ball" logo on there and got them in the right shape. Not quite sure how to do a good jar top yet, it needs to corkscrew a bit... someday :)
More room changes - today I spent most of the day modeling coffee cups and plates. Tried doing as much as I could without looking up references, but eventually had to lookup how to make a ceramic texture. This fast tutorial helped, https://www.youtube.com/watch?v=GPpd7Ap6jNU
I spent way too much time trying to model the plates which have a squared top but circular bottom. I never found a very satisfactory technique but I learned a bit about fixing broken normals.
I've snuck in just about every other model I've created (not the low poly rocket) à la gridonic
I opened up the cupboard for the dishes and added some bottle caps to the opener, the colors are a bit pastel. I was playing around with making random color material for duplicates of the same model... The rocket logo was the first thing I modeled for myself after the BlenderGuru donut tutorial.
Thanks blanchsb! I have a few more things I want to get in there before I force myself to move on to another project :)
Wow! This looks fantastic, great job! The details are really bringing it together!
This looks really good! I love all the little details you put into the scene <3
Looking really great. I love the detail. And the frosting on those glass jars looks great.
Took a break from the kitchen to work through some of the other tutorials. Here's the exercise for the Fundamentals of Blender Materials and Shading. I got to practice a little Gimp image manipulation for textures, for instance, I found an old iPod touch add and ripped the screen for this scene.
I got my daughter involved, she drew the pictures in the notebook and helped me pick the colors.
Looking at it now... looks like I need to fix the UVs!