SOLVED: Shadow at bottom.

Ground plane used for background was too close to the objects and the shadow was appearing. moved it down alot and shadow disappeared. i wouldve kept the shadow if the edges werent so hard but oh well. cheers

  • spikeyxxx replied

    Hi mxssyo, glad you solved it.

    There are some (quite a lot actually) alternative ways to deal with this:

    1. Try using a different HDRI to get softer shadows (go to HDRI Haven, look for an overcast day):

    2. Under Ray Visibility, turn of Shadow for the Object(s) casting the shadow.

    3. What I usually do is, not to use a ground plane at all, but a single color for the background (you can also use a texture or an image as background) overriding what the Camera 'sees' (with the Input > Light Path Node in the Shader Editor (set to World)) while still lighting the scene with the HDRI:

    But of course your solution is totally legit as well!


  • mxssyo replied

    WOW! thank you so much for the alternatives! that's exactly what i needed. thank you for increasing my knowledge of the software :)