how to replicate the rays effect dynamically in a game engine ?

Hi 


I was wondering if its possible to have the projection of those light rays always on top in a game engine like unity ? maybe something similar to a displace modifier in shader graph so its fakes real rays ?

  • Kent Trammell replied

    I'm not sure how to accomplish this effect in Unity. Surely by now Unity has some sort of volumetric fog / god-ray solution. If so then the effect would need to be recreated in Unity with its tools. I highly doubt it could exported from Blender to Unity.

    @jlampel is more familiar with Unity than me. Do you know how one would accomplish this effect in Unity?

  • Jonathan Lampel replied

    I think this video covers what you're looking for: 


  • zapyray replied

    Thank you so much!!!

    I hope the lights can make it underwater :P