Done the sculpt... Now what?

Hi,

I've finished a fairly high poly sculpt in a T pose. Now I would like to pose it without messing up the mesh and making it good for texturing.

Should I retopo the mesh now as the next step to help get it in a good pose or is there another way I should think about?

Thanks!

  • Jonathan Lampel replied

    Should I retopo the mesh now as the next step to help get it in a good pose  

    Yep, that's exactly right! Once you retopologize, you'll be better able to rig it up and move him around.

    Here's a good intro to rigging if you haven't tried it yet: 

    https://cgcookie.com/course/rig-and-animate-a-treasure-chest-in-blender-2-8 

    https://cgcookie.com/course/fundamentals-of-rigging


  • Shawn Blanch(blanchsb) replied

    I would agree that retopo during T pose would be best. If the sculpt is symmetrical you should be able to get a decent retopo by working one half and then mirroring to the other side. Then baking the texture to the lo poly and then rigging, perhaps?

  • Tom Coster(jooble) replied

    OK great thanks a lot, ill check out those videos and make a start doing some retopo then :)