A few questions regarding modeling in general

Hi, I've got 3 more lessons to finish this course, but I'm too impatient to wait on asking ..


# First, from what I gathered online, working on a single mesh is preferable to maintain geometry and for integrity while applying deformation. Any comment ?

# Second, how would I go about creating a cylinder out of a cube, if I'm modeling them all as a single mesh ? Of course, if I'm incorrect with my assumption on the first question, this step wouldn't be necessary, but I still want to know how I should go about it.

# third, on the attached image, I selected the bottom edges and moved them (grab) forward to create a slope. How would I be able to smooth out the slope so it is more of a curve, like a wave form, as annotated in the image.


If I should have asked this elsewhere, kindly let me know.


Thanks!

  • Michael Mirn(michaelmirn) replied

    1. I think it is more of a refining / quality thing. It is easier to correct a mesh or add something later on if you work on a group of objects and keep it simple.

    2.How  to make a cylinder out of a cube? Usually, there are many ways to create an object in Blender. I'd go that way:

    a) Basic scene -> Select Cube, Tab into Edit Mode / Ctrl-R to add geometry:

    b) Scale edges (do not forget to press Shift-Z to cancel Z-axis scaling, you need that to keep it flat):

    c) Use Sub-Surf to refine the form (Add Modifier/Sub Surf), then add two more edge-loops to support top/bottom rims: 

    e) Then remove that central vertex (both top and bottom), fill the gap, press "I" to Inset faces. Just like that:

    d) You can also remove that n-gone faces and replace them with quads (use Grid-fill option).

    3. There are two ways basically. Add more geometry then Smooth it (Object / Shade Smooth). Use modifiers.
    I'd go modifiers to keep the original form as simple as possible.

  • colorsdiary replied

    Oh okey, scale edges, didn't think of that one!

    Modifiers. Cool. I'll have to progress to the next course then

    Great, it makes a lot more sense now!

    Thanks for your time!