When I link the object data, the objects move, why?

In the video,  the two cubes get the object data linked and they stay in their location. Mine go into the same location and now I have to rotate the one back to where I had it.

  • moffale replied
    Figured it out, Make sure you rotate the top of the chest in object mode so it registers that it was rotated. Also set your origin to center of geo on both objects
  • Kent Trammell replied

    Thanks for sharing the solution! No doubt others will run into this same problem.

  • aureliakos replied

    I have the same problem with "wandering mesh", please can somebody tell me, what's wrong? The upper solutions don't work in my case. I also applied all possible transformations.

  • syboots replied

    First it didn't work. So followed these exact steps, the first step of the sequence is missing in the tutorial (point it to me if I missed it in the tutorial)

    1. Object > Set Origin > Origin to Geometry

    2. Rotate the top lid in Object mode

    3. Select both pieces so that cube.001 is the active object

    4. CTRL + L  to link Object data

    1 love
  • Kent Trammell replied

    aaureliakos

    "Wandering mesh" is a great term to describe this problem. It sounds like the issue remains the object origin. Clean linking of mesh data requires 3 things (and by "clean" I mean that nothing changes visually upon linking):

    1. Mesh structure is identical. If it's not, the target object(s) will inherit the source object's mesh structure.
    2. Object origin is [relatively] identical. If the target object's origin is not the same (relatively, i.e. local space) as the target mesh then the target will jump according to it's object origin.
    3. Object transforms are the same (relatively). If the target object is scaled, moved, or rotated then it will inherit the source mesh according to it's local transforms upon linking.


    syboots That sequence you described sounds correct. If your target mesh still jumps or moves then it means it has different transforms or origin placement as the source mesh. Perhaps in your first step (Object > set origin > Origin to geometry) you don't have both objects selected. That operation will make the origin consistent (locally) for both selected objects which is important for the link to happen as desired.