In the video, the two cubes get the object data linked and they stay in their location. Mine go into the same location and now I have to rotate the one back to where I had it.
I have the same problem with "wandering mesh", please can somebody tell me, what's wrong? The upper solutions don't work in my case. I also applied all possible transformations.
First it didn't work. So followed these exact steps, the first step of the sequence is missing in the tutorial (point it to me if I missed it in the tutorial)
1. Object > Set Origin > Origin to Geometry
2. Rotate the top lid in Object mode
3. Select both pieces so that cube.001 is the active object
4. CTRL + L to link Object data
aaureliakos
"Wandering mesh" is a great term to describe this problem. It sounds like the issue remains the object origin. Clean linking of mesh data requires 3 things (and by "clean" I mean that nothing changes visually upon linking):
syboots That sequence you described sounds correct. If your target mesh still jumps or moves then it means it has different transforms or origin placement as the source mesh. Perhaps in your first step (Object > set origin > Origin to geometry) you don't have both objects selected. That operation will make the origin consistent (locally) for both selected objects which is important for the link to happen as desired.