I'm making this "Shot mug mug shot" and I'm trying to figure out what the best way to make a bullet go through this is. I want it to shatter realistically.
Just so you know, I made this after doing that sculpting Melvin course. All of Melvin is sculpted.
Hi Cookie Dough,
that looks great!
I guess you'll want that bullet animated...There is an old tutorial somewhere using the Blender Game Engine, but that felt very clumsy.
The best way I think, is to use the Fracture Modifier Branche. Go to: http://blenderphysics.com/fracturemodifier/
There is a Download tab with the three major OS s and a link to a video how to use this together with 2.8 (a workaround, no 2.8 version yet).
Jonathan Lampel has also done a livestream: https://cgcookie.com/live_streams/exploring-the-blender-fracture-modifier
When I try to render it, it is just black or transparent. Do you know what might be causing this?
DUHH, I had some stuff in the video sequence editor that didn't exist on my computer anymore.
I'd make it so that the pieces fly all over the place instead of simply falling down. Other than that, I like it.
Well, those pieces are not very heavy, so the impact from the bullet (its energy) will send them flying away, I'd expect.
Yeah it is awesome. +1 for making the pieces have more impact energy transferred. when I wanted to do that I used a larger object and made it invisible and hit it going in an upwards arc at around the same time the bullet would “hit” the mug. No one ever “knew” the difference heh heh.
maybe add a little camera shake just after impact to really sell the effect.
blanchsb I'm not really sure how to do a good camera shake. I think in this scene, it will be ok without it, but if I had an explosion or something to that extent, I would look into how to do the camera shake.
@cgcookiedough Not sure if this works with blender 2.8 but it might just be that easy: https://cgcookie.com/articles/creating-a-great-game-camera
I still feel like it would be for something bigger. It is only a 9mm bullet. If it were a rifle that shot it, that might be big enough to justify using a camera jolt.
Thanks for the idea though. I can still use this stuff latter on. I appreciate you taking the time to help.
I think I'm ready to put this in the gallery.
Here is what his mug shot looks like:
Here is the node monster I made creating him:
So you know, just because I have a lot of nodes, it doesn't mean I know what I'm doing. It just means I have a lot of nodes.
A friend of my friend and I are having a competition. He says he knows he's better at blender than I am. I want to set him in his place.
I need your help while I am doing this, because I have no idea how good he really is. He didn't send me any of his work.
I want to learn as much as I can in the time of the competition. It starts tomorrow and will go on for one week.
My friend, who doesn't know anything about blender, will be choosing the topic for the competition and will announce it tonight.
Looks like the theme is going to be Monopoly.
Tomorrow I'm going to block out a few concepts.
I'm going to have things you would find on a farm as the characters.
For the image, I'm gong to do it like how it is on the original game, but farm land instead of buildings and a farm version of the monopoly guy.
Dead line is tomorrow night. Fingers crossed that I can get this done in time.