PolyBook 2020 - blanchsb

Feb 2021 - Serpens 2.0 Add-on Template Released!

See my posts for latest updates or visit the Gumroad page for more info

  • Shawn Blanch(blanchsb) replied

    Here's the latest update from following videos and making it more of my own.

  • Shawn Blanch(blanchsb) replied

    Got the flamethrowers on the bottom more detailed and decided to go away from the video reference on the mech head and try my own style.

  • Shawn Blanch(blanchsb) replied

    Did some more detailing to the flame throwers:

  • Matthew Fricker(frikkr) replied

    Great details! That is always the fun part when things really come together and your blocky model starts to come to life :) 

  • Shawn Blanch(blanchsb) replied

    Thanks frikkr how's the home owner stuff going?

  • Shawn Blanch(blanchsb) replied

    Additional detailing work on the leg joints and chain gun

  • Ingrid Frank(Fide) replied

    looks really good so far! 

    Are you going to texture it as well?

  • Matthew Fricker(frikkr) replied

    Slow. We are waiting for the architect to draw everything up before we can apply for building warrants and planning permission so we can begin the work. 

  • Shawn Blanch(blanchsb) replied

    Thanks Ingrid @fide I am definitely going to get some mats and most likely textures on it. Decal machine usage is a part of the course. Really looking forward to decal machine training.

  • Shawn Blanch(blanchsb) replied

    Nothing much to update tonight just some cleanup work on the feet and undercarriage. I made the feet guards more simple. Decals will probably be useful for them later.

  • Shawn Blanch(blanchsb) replied

    Some more level 3 detailing on the legs. I ended up using Fluent - Power Trip for the twisted-shielded wire array connection, it's super fun to play with curves and fluent makes the basic setup pretty darn easy so I can enjoy the more creative part.

  • Shawn Blanch(blanchsb) replied

    Small side comment today. I got to talk to Grant Abbit in a livestream on Discord while they were doing a live-Q&A on their new kickstarter project from Gamedev.tv with drawing for game design (link here for anyone interested).

    I can't say how cool it is to talk with your hero's. Grant and CGCookie have really pushed me to work on the stuff that I find therapeutic and fun in life. I get to check that box off now!

  • Shawn Blanch(blanchsb) replied

    Took a break from the robot today to make some assets for a work flow-diagram for our test cells on the hardware we use for DAQ.
    This is going onto a 2D paper but I just couldn't help make them on my own because 'The Google' pictures just didn't quite cut it for me.
    I have a few more things to make but I think this is coming along quite nicely so far!


  • Shawn Blanch(blanchsb) replied

    Here's the final systems layout that I put together (no labels but you get the idea):

    I used the Desktop Monitor/PC/Keyboard, Network Icon and the YOKOGAWA and Gas Chromatograph from other sources but all of the custom monitor images are done by me along with everything else. I think it turned out pretty nice!

  • Shawn Blanch(blanchsb) replied

    Back at the mech. Did some more leg detailing tonight: adding chamfers and piping.

  • Ingmar Franz(duerer) replied

    Looks already great👍! I especially like the indentations in the round parts.

  • Matthew Fricker(frikkr) replied

    Details are looking so good man ! 

  • Shawn Blanch(blanchsb) replied

    Thanks frikkr and duerer . Yeah I think it is really coming out nice. I keep getting impatient with it but I have to remind myself it is a process and a destressing hobby haha.

    No time tonight to work on it tonight but I appreciate the words of encouragement.

  • Shawn Blanch(blanchsb) replied

    I made some decent progress then blender crashed while using boxcutter on an operation and I lost a few hours worth of work since the auto-recover file never got generated.

    But as they say "you do your best work the 2nd time that you do it" haha.

    Added some more detailing and chamfers and bevels. I also got some AO and pointiness added to the basic material shader to see how the cycles basic render looks. It's a lot of fun but a lot of work at the same time. There's another mech in this series and I wonder if I should take a break and come back to it or power through them both haha. I'll just focus on this one for now and decide when I finish I suppose.

  • Shawn Blanch(blanchsb) replied

    I am so grateful to have c.g.cookie and blender in my life. The ability to create anything from imagination in 3d has been extremely therapeutic. Thanksgiving is coming up and I figured I'll start a grateful list each day as I update my progress