For this assignment I would like to create a sign with an enchanted forest/fairy tale vibe.
I started learning Blender recently for it's sculpting tools, so creating something low-poly should be pretty good for me ;)
The sign so far has been fairly easy especially with the nice treasure chest tutorial to help out.
The grass blades I created with a bezier curve where the taper and bevel is controlled by other paths linked to it in the Object Data tab -> Geometry menu.
The tree is harder. Right now it is a Skin modifier object with a minimal subsurf. I'd like to see if I can create it without the Skin and Subsurf.
Every time I start this project I want to just go in and sculpt everything, lol. So we'll see how it goes :)
I think this ended up amazing. I really like how it pops. Your background choice was also very cool. I get this idea that this isn't your first rodeo. Totally top notch work.
ppaulhaynes1955 tyty Paul!
blanchsb Thanks Shawn! Yes I have some background painting, drawing and sculpting traditionally (and painted waaaay to many Warhammer minis). I've started using Blender mainly to create models for 3D print. I had avoided learning Texturing and Rendering until this class, and definitely lost a few more hairs on my balding head trying to figure it out, lol.