BC1-1908 Homework, Lee Everett

Collaborations

Here's my homework for week 1. My intention was to take pictures as I went along to show my progress but I ended up in a groove and forgot to grab the pictures...


I based the design off of a sword from an MMORPG that I used to play. 



I need some advice..  I'm wondering what the best way to orient these gems to match the angle of the guard? I can eyeball it but I figure there's gotta be a better way.

  • spikeyxxx replied

    Hi Lee, the good news is: there is an exact way to do this.

    The bad news: it's not very easy to explain. But I will give it a try anyway.

    Here is the result:

    Go into Edit Mode of the Guard.

    Select a Face, where you want to put a gem on.

    Go to the Transform Orientations (Middle top of the 3D View, where it says Global). 

    In the dropdown menu, click the +.

    Now it should say: 'Face'.

    Go into Object Mode and select the gem.

    Go to Object (top left) > Transform > Align to Transform Orientation.

    Move the gem into place.

    If you set the Origin of the gem where it should connect to the surface, you can even use Face Snapping.

    Repeat for every gem.

    I hope this is understandable.

    Try it and feel free to ask if anything is unclear.


  • odunov replied

    Nice start. 

    You should also make sure that your gem object is facing up (z+), has no object rotation and  "Align Rotation to Target" option is enabled to work with Face Snapping. It's much easier that way.

  • spikeyxxx replied

    @drgnclw Thanks!

  • Lee Everett(leverett) replied

    spikeyxxx  and @drgnclw  Thank you that worked like a charm!

  • Kent Trammell replied

    Welcome to the class, leverett! Your sword model is progressing very well. Spikey's advice is spot on. Here's a part of the treasure chest course where I similarly stuck rivets to a curved bracket.

  • silentheart00 replied

    leverett Welcome!  Good progress so far.

  • Kaj Suominen(louhikarme) replied

    good progress!

  • Ingrid Frank(Fide) replied

    leverett Good job so far!

  • Lee Everett(leverett) replied

    I think I'm going to call this good for now unless someone spots something goofy with it. I'm going to try and get through that Treasure Chest Course and then maybe make an extra credit sword if I have time.

    Week 1 homework


  • William Miller(williamatics) replied

    leverett Don't forget to add "Week 1 homework" in bold.

  • Lee Everett(leverett) replied

    williamatics Whoops! Thanks William!

  • William Miller(williamatics) replied

    You're welcome.

  • silentheart00 replied

    leverett Good effort!  Depending on how dinged up you want it, you could add more, or maybe a couple of dings in the guard.  Otherwise, keep going!

  • Kent Trammell replied

    leverett Your sword turnout out great! Form and structure is good and I think your details are consistent and balanced for the most part. A few dents and dings on the crossguard edges and pommel would be the cherry on top. But still you earned an A this week for sure. Keep up the good work and this will look great textured and shaded!

  • Lee Everett(leverett) replied

    Thank you silentheart00  and @theluthier
     

    I'm having a bit of trouble determining where the seams need to be. I think I got the handle and the guard setup OK but the blade looks like a blob and not what Kent's looked like in class. 

  • spikeyxxx replied

    leverett Try changing your unwrapping method from Conformal to Angle Based. (Or the other way around...)

    Maybe that will improve it?

  • Kent Trammell replied

    leverett It looks like you blade seem has a gap in it somewhere, cause the UV island to not separate into 2 halves but become a blob instead. Check once more that your seam is continuous around the blade, then unwrap again.

  • Lee Everett(leverett) replied

    @theluthier and spikeyxxx Both of those tips seemed to do the trick, thank you. The other thing I had to do was apply rotation and scale in object mode.

  • spikeyxxx replied

    leverett Oh yes, always apply Scale (at least when it's not uniform) before unwrapping! Blender gives you a warning, when you try to do that, but sometimes you just miss those warnings;)

    Glad it worked out!

  • Lee Everett(leverett) replied

    I knew I was going to struggle with this week. I had to go back and recreate the UV map because I found a bunch of doubles. But I'm also seeing weird bleeding on some sharp edges. 


    I've tried adjusting the bleed value from 2 to5 to 8 (it won't let me go higher) and doesn't seem to make a difference. The blade isn't the only place I'm seeing it.