[WIP] CGC Challenge #2 - Vehicles - Kaj Suominen

Contests and Challenges

Search and rescue hovercraft (concept for future rescue craft that would replace helicopter)


Design key features:

  1. two man piloted
  2. patient platform similar to helicopters
  3. two rotor/turbine front, one back
  4. functional
  5. no crazy details that don't make sense


First week: concept, highpoly and if time lowpoly

Second week: lowpoly,texturing

third week: scene build in ue4



Scene:

flying inside a ravine


edit on July 4th: ps. following is after i've done few evenings work and realised few things that above might be too vague.

So as design briefs go, above really, one of the worst you could get as a artist, granted I have reference pics gathered awell, and the fact that i had and idea in my head. what i actually failed to do is write it up as a more describing manner.

So what i should have also added: Combine whale like appearance with angular surfaces, with tail like scorpion.

Still vague, though it would tell more on someone else bit more on what i'm seeing in my head.

  • smurfmier1985 replied

    louhikarme fresh eyes always reveals all things to improve 😉

  • Kaj Suominen(louhikarme) replied

    ssmurfmier1985 yeah, in this case though, wasnt feeling good about it before night. so pretty clear to trash that. the ue4 front is working, that i will keep. but yeah, more work in eevee and cycles tonight. still have time. :D

  • smurfmier1985 replied

    louhikarme plenty of time! It ain’t Sunday yet 😬

  • Kaj Suominen(louhikarme) replied

    could be the final pic or not. have to sleep over it. :) 

  • smurfmier1985 replied

    louhikarme I like this angle! I do wish the right wing (left side on pic) wasn’t cut off though... I want to see the full awesomeness 😄

  • Kaj Suominen(louhikarme) replied

    ssmurfmier1985 hehe, yeah, well it all comes down to framing a shot. :)

  • Kaj Suominen(louhikarme) replied

    post mortem of july.

    how to start this. lets go all negative stuff first.

    After two nights of sleep. Not happy with the end result. The quality i was aiming is not there, textures even at 4k looks too mushy to my taste, also multilple mesh problems (wont see them on final render, and is reason why i used this angle to hide the most culprits).

    Wasted time in ue4 when i should have built the scene in blender and forget all ue4 stuff, even if this was game res vehicle. 

    Art Director was absent, yeah that's me, art director wasn't paying attention to things until too late, which cause frustration to whole project. the said said mesh problem's i should have picked up while blocking out and even before going into substance. in hindsigh, propably wiser decision would have done more high poly approach than mid poly and paint details. which caused some of the issues in the model.

    Shot itself, smoke didn't turn out too well, would need more iterations to make it more smoke like.

    now the good things,

    despite going into ue4 and spendin time there, i was reminded few things and learned a whole lot more things. skeletal fbx exporter is still broken mess. you still have to export with .01 world scale if you want animations to be same size than the mesh. hopefully once the usd comes into full force we can ditch fbx for good.

    animation in blender generally way much better than in 2.79, which was nice to notice that havin actions and editing old ones is much easier and straight forward now. 

    and then small things here and there on general animation blueprinting in ue4. so overral it wasn't bad to spend time there, but project wise. wrong call.

    so. what did i learn. stick to the project setting and don't go tangets on cool ideas just because you can (going ue4). keep fresh eyes on the model, and honest ones, fail faster and more often. and hopefully you won't realise you 've failed when there is no time to salvage things.

    and guess i wasn't aimning high enough since i did fall below what i wanted this to be. 

    That said, on to finishing project that i put on hold during this time, and because all of this, it will make that project even better now. :)

    Hopefully everyone had nice month! :)

  • Thibault Caradec(otowa) replied

    louhikarme Your model was really impressive. I've been surprised by your colors choice. I think I would've gone full military style, but that's just me. 

    When I first saw your model, my first thought was that I really had not what it takes for the challenge, so yeah I was impressed. 



  • Kaj Suominen(louhikarme) replied

    otowa Thank you. it is ok end result, and it is pretty much same level than the drone's i made for descent. and here is the main problem for me, it should be more improved compared to them, hence my saying it didn't meet the bar i had put myself. to put it bluntly to myself, its more of the same and not enough improved than it should have. that said and like i said, i still learned tons of things, and in the end that atleast is better that i improved on personal level and for upcoming other projects. :)

    the color choice was inspired by this http://aviationtribune.com/wp-content/uploads//2017/05/01-leonardo-sarhelicopter-Leonardo.jpg