BC4-1810 homework, John Monterone

Collaborations

Here is my homework thread for the  October 2018 class 

  • John Monterone(jm3d) replied
  • silentheart00 replied

    The truck looks good.  Not much to critique there.  Your day scene is nice; I can see the warm light and cool shadows.  The night scene is very nice on colors; really intense yellows and blues.  Feels like a moody piece.  Good work.

  • John Monterone(jm3d) replied


    silentheart00  Thank you! I'm new to Blender but I'm learning a lot with these exercises.

  • silentheart00 replied

    jjm3d You are headed in a good direction =]

  • Kent Trammell replied

    Really nice work on all assignments jjm3d. Pretty impressive for being new to Blender. It's an A for the week from me.

    Do you have experience in another 3D package?

  • John Monterone(jm3d) replied


    @theluthier Thank you so much! Yes, I have experience in 3D max.

  • Jere Haapaharju(swikni) replied

    Night lighting really cached my eye. Good job

  • John Monterone(jm3d) replied


    swikni Thank you!

  • John Monterone(jm3d) replied

    Week 2 Homework: Vehicle Shading & Lighting with Eevee 

  • John Monterone(jm3d) replied

    Lighting Match #1 

    I chose to light match this model by Losha Magee  from artstation.com  https://www.artstation.com/artwork/JXPWd 


  • Kent Trammell replied

    jjm3d Your car paint is very nice! It's definitely stealing the show. Love the subtle but noticeable specks. Color is great. The rest of the materials are a little on the simple side by comparison. Just not too much happening with them; makes it feel a bit unfinished as an overall image. Also there's some questionable lighting from a technical sense. I see shadows on the front end but almost nowhere else; not even in the most obvious places like under the sides of the car on the ground. It's got that very CG look of floating geometry.

    The lighting on your lightmatch, while it looks pretty good, it doesn't look that similar to the source image. Which is a good choice btw - very strong character render. Here's my notes:

    1. Overall hue of the render: The source image has a distinct hue toward red clay whereas your character is mostly grey with a little yellow. I would consider shifting your key and possibly fill light over to the reddish orange spectrum. Even considering the option to change the color of your character's material to orangey-red as well - but I'm thinking the lights should be enough.
    2. Overpowered rim light: While there is a rim light in the source image, it's much stronger in your render, especially around the neck/bottom of the head.

    You've done good work this week, John. It's a B in my book 👍

  • Morten Fjellheim(arev) replied


    jjm3d Good work, i was about to comment on the colour diference but i see Kent have already mentioned it. 

  • John Monterone(jm3d) replied


    @theluthier Thank you for the feedback! I agree with all your notes. Honestly, I am struggling with Blender 2.8. The interface really confuses me compared to 2.79 and I also had a tough time lighting with Eevee.  I think I need a lot more practice with it. 

  • John Monterone(jm3d) replied

    aarev Thank you! I totally agree about the color difference.


  • Zsolt Cseh(csehz) replied


    jjm3d John I had the first impression is that the car rendering is maybe too shiny, but then the second is that it is finally harmonizing with the colors. 

    So just let's forget all the theories and let's enjoy it, really nice one

  • John Monterone(jm3d) replied


    csehz Thanks :)

  • silentheart00 replied

    jjm3d Late to the party.  The gold paint is really nice, but I agree the rest feels less polished than the paint.  I agree with the lighting match critiques, as well.

  • John Monterone(jm3d) replied

    Week 3 Homework: Lighting Characters with Blender

  • John Monterone(jm3d) replied

    Lighting Match #2

     

    I chose to light match this model by Sergey Zinovjev and Andrius Balciunas  from artstation.com  https://www.artstation.com/artwork/gJJwqE