BC4-1810 Homework, Tomas Lapes

Collaborations

Homework Submission Week 1

Shading a Toy truck

Bedroom ( forgot to upload the day time scene.Uploading it here!)

  • silentheart00 replied

    Your exercises look good.  Not much to critique on those.  Looking forward to what you can do next!

  • smurfmier1985 replied

    Nicely done Tomas!

  • Thomas Lapes(tomaslapes) replied

    ssmurfmier1985 Thanks you can also check out my other work!


  • Aaron Rudderham(thecabbagedetective) replied

    ttomaslapes Looking good, especially the nighttime render! Nice touch with the HDRI, feel like I recognise it, you a HDRIHaven peruser as well? Haha

  • Thomas Lapes(tomaslapes) replied


    thecabbagedetective Yeah, HDRIHaven ROCKS!!!

  • Kent Trammell replied

    Nice job on the exercises ttomaslapes! The toy truck looks very nice - very plastic, very toy. The lighting in both the day and night scenes feels good but there's a lot of rendering artifacts.

    It looks like denoising is overworked with too few samples. A couple questions:

    1. What's your sample count?
    2. What's your total render time at currently?
  • Thomas Lapes(tomaslapes) replied


    @theluthier Hi I used the default settings which came with the file.  I unfortunately lost the original file so I recreated it.


    But thanks! 

    I am really looking forward to this class. Shading,texturing and lightning are areas where I still struggle a bit.

    Tomas


  • Thomas Lapes(tomaslapes) replied
  • silentheart00 replied

    ttomaslapes Bummer about the lost file!  The new scene looks nice, but the image is weirdly mottled, like maybe there was some lossy compression?  It's nice otherwise.

  • Thomas Lapes(tomaslapes) replied


    silentheart00 Thanks!

    I think it is because the denoising because even at a 1000 samples it did not render without noise. Probably because of the 8k HDRI.

    Is there any solution to this other than to increase the sample count?

  • yukino hatake(yukinoh1989) replied

    Nice work. Sad you lost the file but  good work with the second daytime render. The nighttime is my fave one trough 

  • Kent Trammell replied

    ttomaslapes I love the new daytime lighting! It's unique from most of the submissions I see. A distinctly yellower tone; feels like a golden sunrise.

    Increasing your sample count is unfortunately the best way to clear up the splotchiness. I'm going to try and dig into the denoising settings in preparation for week 4. It's possible that messaging those parameters could help with the splotchiness without increasing samples.

  • Morten Fjellheim(arev) replied

    Tomas Lapes: Good work. I like how you use hdri to give the impresion of the world outside the window.

  • silentheart00 replied

    ttomaslapes Like Kent said, probably not without increasing the samples.  I'll take a look into lighting settings when I can.

  • Thomas Lapes(tomaslapes) replied

    Hi, what do you think of these two possible images to light match?

  • smurfmier1985 replied

    ttomaslapes I think they're both good choices. Each has different colors of light which will be fun trying to match, so go with the one you like the most 😊👍🏻

  • Grady Pruitt(gradyp) replied


    ttomaslapes I agree with ssmurfmier1985 .. In fact.. the one on the right was the one I used on my second attempt.


  • Thomas Lapes(tomaslapes) replied


    My result:

    ORIGINAL:

    Hi, this is my submission to the light match exercise.

    What do you think?

    Credit for the model: Geoffrey Marchal 

  • Kent Trammell replied

    ttomaslapes Great choice for light match. It's a very strong character presentation. You also picked a good model for matching.

    Overall it's a good job matching - certainly in the right direction. A few notes:

    1. Shadow are sharper and darker than the source. The floor is the biggest giveaway where shadows in the source image are much softer. Also the left shadow in the source is barely there but it's very dark in your render. This must mean that another light source coming from screen-left isn't strong enough to nearly wipe away that shadow on the floor.
    2. The color of the key light is not as warm as the source. It's quite yellowy-orange in the source and seemingly closer to white in your render.
    3. Key light position feels like it's too much in front of the character, causing him to be flooding by that singular lamp more than any other. Whereas the source character has a lot of shadow play in the front, suggesting the keylight is directly above his left shoulder, pointed mostly straight down.
    4. Last thing is the framing. If you don't need a 16:9 ratio, go ahead and chop off the empty space on the left and right like they did with he source render.

    Still it's a good effort in the right direction. It's a B in my book for this part of the homework.

  • Thomas Lapes(tomaslapes) replied


    @theluthier Hi, 

    what type of lamps should I use? In my result, I used sunlamps because I find area lamps hard to work with.