BC4-1810 Homework Mjans

Collaborations

Here is my homework for BC4-1810

  • mjans replied


    @theluthier Thanks for the feedback,  I do have ao and on my reload with eevee it came up.  I might have accidentally kicked it off during the render.  It does increase the image appeal.  


    The model shirt and pants came default with the model from blendswap.     Next time, I might re due the materials... There is always more to do next time

  • mjans replied


    @theluthier
      Quick question for light match this week how is this as a match?  As one of the critiques from my match last week  was that the model coloring didn't allow for a connection to the match.  Be trying to match this one I feel like the lighting will now be the focus.  Is it a good one to match or should I keep looking?

  • Kent Trammell replied

    mmjans That's a great one to match! Love the strong lighting there 👌

  • mjans replied


    @theluthier Hi Kent,  Here is my WIP.  What should I work on this weekend to clean it up?  Thanks

  • yukino hatake(yukinoh1989) replied


    mmjans maybe it's good to change the basic material color of the model to match even more with the model to. Match. But good work already :) 

  • silentheart00 replied

    mmjans I agree you might need a more mid grey material than the whitish material.  The top light looks more reddish than yellow.  The rim light looks fairly close.  It could be more lights than you think, too.  Your blue light looks like it's too far forward; focus it more towards the edges of your model than the side, if that makes sense.  Good start.

  • mjans replied

    Homework submission week 3 Light Match 2

  • mjans replied

    Homework submission week 3 


    done in 2.8 with cycles 

  • Grady Pruitt(gradyp) replied


    mmjans On the goblin character itself, I think I like the lighting. I think you could have done more of a backdrop for him for a little more interest than a solid black.

    on the color match, I think you have the right idea with the color and placement, but I think the strength is a little too high, which is doing 2 things.. one, too much light bleed as it goes further down the character (and that could be too much front fill as well) and also causes the start of the transition to be lower down on your character than in the source. Needs either lower strength or a sharper falloff somehow.

    Still, overall, solid work.

  • mjans replied


    gradyp  Thanks for the tips on the light match.  After looking at the same model for a while I get tunnel vision on what it needs.  I will look at it and play on my time to make it sharper.  Thanks



  • mjans replied


    gradyp , I took your background tip for showcasing my model.  Is this more what you were thinking of as a more interesting background to display my model?  I def think it looks more interesting.

  • Grady Pruitt(gradyp) replied


    mmjans I think it does help :D

  • silentheart00 replied

    mmjans The LM is definitely getting closer.  The second goblin looks more interesting, too.  I kind of wish there were shadows to help ground the character, but it's more interesting visually than the black background.  Good work.

  • Kent Trammell replied

    mmjans Silent gave you some good advice. Dialing down your material's value brings your render much closer to the source. My one note is that I'd like to see a slight amount of glossy reflection on the model. I mean real subtle, like 0.4 on the roughness and 0.1 or 0.2 for the amount of specular (assuming your using the principled shader). B+ from me.

    As for your character, it was a good choice - like your light match - to darken your material from white to more of a mid grey. It avoids blowing out much better. Great job on the strong rim light; The purple and orange work well together too. The background is definitely more interesting than black but it's also kinda random. Almost like it's some sort of log that's been highly blurred. I'm finding myself slightly distracted by it..I'd recommend a simpler gradient: Dark on the outside corners and fading to a slightly brighter purple in the middle.

    Another B+ from me.

  • mjans replied

    @theluthier  This weeks Work in progress.  Anyone have tips on what I should work on?


    Thanks

  • John Sanderson(procyonlotor) replied


    mmjans I'd say the main thing is just to crank up the lights. That will help you see what is going on. They can always be dialed back down later if you're going for a crepuscular feel. Other than that, a few of the textures you have look worn and ragged (particularly the island; looks like plywood that only got a single coat of paint).  I'm not sure "old and beat up" suits the model, but at least that look isn't consistent with the rest of the textures. You will want to commit your texturing to a specific direction eventually, but first I would make the whole scene brighter.

  • mjans replied


    pprocyonlotor here is a brighter render 

  • mjans replied

    Homework submission week 2

    Pic 1 Light match source photo

    Pic 2 My attempt at light matching it (model from blendswap)

    Pic 3 my arch viz 


    Pic 3

  • yukino hatake(yukinoh1989) replied


    mmjans the arch viz looks really great. The light match I think you have more of a yellow brons tint in you're art while it's more light Grey with a blue tint. Also you have harsh shadows while in the reference this isn't happening. The background should also be a bit darker. Still great work done 

  • mjans replied


    yyukinoh1989 Thanks Yukino, I def spent more time on the arch vix, and good notes on the light match