BC4-1810 homework, N647

Collaborations

Well lets get ready for the class then, now to keep on wathcing videos and followingthe homeworks


Homework week 4

Ok I may have gone slighly off rail with this for the archvoz, but was a interesitng challenge, wonder how realistic does look to you, even tough the scene itself is not that gorunded in reality, based on FF7 jenova room in nibel, no light match this week already ran out of time with other stuff to do sadly

Homework week 3

Lighting a character

Well no time to explain hope in, tried to go for a dramatic lighting i nthis one, shaded the goblin using EEVEE and ended up using AO only in a few lights inatead of all of them

 


Match lighting

Tried to match the light of a bust from https://twitter.com/FemCharlesArt, not sure its 100% but tried to get close as possible

Also playing a bit with the depht of field there also did a second render with the same light but another camera view, both rendered on cycles, due to the fur


Homework Week 2

Light scene for a carand add materials to it using EEVEE


Was a fun excercise, got to try some stuff, and sadly EEVEE still fells a bit limited in someregards but the speed to work on it is sjut such a nice trade.
For the materials, I used substance designer to make the carbon fiber texture, on the hood I added a old drawing I made to the hood to make it more interesting

render using 2 different HDRMI


Match lighting

Ok a bit late but got the match lighting part done, sadly did not had time to sculpt more detail on the model, but still has some interesting shapes I think, used one of the examples of the class since I really liked this lighting.

Render with EEVEE

Homework week 1:

Toy truck

https://cgcookie.com/exercise_submissions/16511

Avoided using thep rinciple shader to practice a bit with the more traditional nodes


Lighting a room

https://cgcookie.com/exercise_submissions/16573


Extra

Since I had done this excercise before I tried to model a littlescene and try match the lighting to a reference photo.

Reference

Render scene

Tried to match the light the best I could and make the scene a bit more interesting adding some props and a candlelight, aimign for getting close to sunset, did some small composite for a slight vignette and add some glare on the window

  • n647 replied


    @theluthier Thanks I adressed the detail on the shadows there, and added a little artwork I did a while ago on the hood using generated coordinates too, also ended up rendering with 2 different HDRI, will be updating the topic now with the images.

    Basically used the picture alpha to filter roughness color and the sparkle effect, but left the color shift, was on greyscale so used the color ramp to colorize it, similar to what I saw on the creature desing tutorial recently here on CG cookie, but mostly jsut to give the black a hue 

    as for the helm, still think need to do some work on it but probably should be ok for the color matching excercise, but probably will be a bit late and uploding that on monday


    had to put a black object inside to absorb the color and thet that effect

  • Kent Trammell replied

    Love what I'm seeing n647! You went all out this week.

    The car is beautiful. Carbon fiber turned out amazing and the panted hood is sharp! On top of that the render quality is excellent. First A+ I've given out so far.

    And the light match - That's been the hardest one I've done but you and Miranda have made it look easy. Love the model too. I only have one nit-picky note: I don't see this color orange from the source in your render:

    You get close but never 100%. Though I admit, I'm being super picky and I only know of this color because it's one that I matched and I'm overly familiar with it. You still earned an A no doubt.

    Awesome job this week!

  • n647 replied


    @theluthier Thanks I  m very happy how the car came out, I got to experiment a lot of stuff with eevee and think this node arrangement to add the aditional art should work well on most procedural materials.
    As for the light mathcing, well got quite close it seems, thanks for the tip, will try get to add that to the setting on a later date, first I do want to polish that helmet model a bit more and well add the rest of the character. any pointers for making a fluffy collar with uneven strands? (aiming to do the goblin slayer character if I can manage)

  • silentheart00 replied

    n647 A bit late to the party.  Everything looks good.  Good work.

  • Kent Trammell replied

    n647 I'd do a fluffy collar with particle hair. A noise texture into hair length would likely generate the unevenness that you want. Or rather, the kind I'm imagining lol. Not sure exactly what the fluffy collar looks like that we're talking about 😅

  • n647 replied


    @theluthier Thanks, I ended up with a busy week and unable to make the full character so cut it down to a bust for the match lighting, and found a tutorial from andrew Price for the fluffy long fur here: https://www.youtube.com/watch?v=EVj1fETtuN8
    Now not for this week, but is possible ot use weight painting to control the strand lenght?

    well with this out the way notw to download the goblin and do the excercises, again may end up updatign on monday at this phase....

    Currentm odel render with just a nice HDRI from HDRI Haven.

  • Aaron Rudderham(thecabbagedetective) replied

    n647 That is one sexy bust, I hope you texture it at some point. In terms of weight painting it's certainly worth a shot, seeing as they can determine the intensity of deformations it'd only make sense.

  • smurfmier1985 replied

    n647 Nice modeling! Looks great 😄

  • yukino hatake(yukinoh1989) replied


    n647 wow wonderful model you made. Love it. And that fur. Sooo cool. Looking. 

  • silentheart00 replied

    n647 The bust is looking nice.  Good work.

  • Jack (jack07) replied


    n647 Goblin Slayer YES! Looks beautiful, hope you get time to make the rest of the armor! 

  • malhomsi replied


    n647  looks great

  • n647 replied

    Thanks all, sadly I been busy with other things so dontthink will be able to pull the full character anitime soon, still I managed to finish thel ighting match excercise and now to work o nthe goblinm, I kind of have a good idea what I want to do but probably will end up uploading it tomorrow

    updatign with the light match in a moment

  • smurfmier1985 replied

    n647 Nice work on the light match! 

  • n647 replied


    ssmurfmier1985 Thanks, I barely made it on time. well updated with the goblin now too, now jsut to wait for the class tomorrow

    not sure may be present sadly

  • Kent Trammell replied

    n647 Your character is turning out wonderfully! The lighting looks nice, the fur looks nice, and the dents/dings in the armor are 👌. Can't wait to see what you do with this character. My one note is to bump up the contrast a touch: Slightly brighter highlights and slightly darker shadows.

    Hoping to see your LM soon.

    PS: Yes you can control length of hair particles with weight painting a vertex group. Also with texture.

  • n647 replied


    @theluthier thanks, will look into it :D as for the match lighting and the character goblin lighting execcises I just updated them on the main post of this topic went for somethign dramatic for the gobo.
    And thanks knowing is possible to do that with textures or nodes is enough for now will look into it later during the week I hope


    ps: will check to play with the contrast during the day a little and update then

  • n647 replied


    @theluthier ok updated the LM with uppingthe ocntrast a bit and adjusting the color a bit more


  • silentheart00 replied

    n647 That's a nicely dramatic goblin.  Dynamic camera angle, fun lighting, good work.

    The lighting match is pretty close, maybe a bit too much of the reddish light, but it's pretty close.  Good work.

  • n647 replied

    Well workign on my arcvhviz scene but went for tryign to take a not overly realistic industrial scene andsee what I can do with it, but not sure may jsut scrap it and got for a slightly more simple one since this onw would require lots fo detail to work thatI may need to model

    still needs tons of work but would love to hear your opinion


    seems kent has yet to check my entries for last week