Polybook - Piotr Brzostyński

I've finally decided to create my polybook to keep track of my progress. 

Starting of with my newest stuff, which was made after I watched Kent Trammell's latest tutorial on gestural sculpting in Blender. I wanted to post them as an exercise submission, but they were nowhere near the 30 minutes time limit. So hopefully I will get faster and more precise with each new one.

  • Piotr Brzostyński(brzostek) replied

    Here's a shield I made by following Kent's tutorial to get more comfortable with Blender 2.8. I had some problems with rendering it with Cycles though (but it worked with EEVEE) - I couldn't apply in any way the lattice modifier to those curves. Maybe it's Blender's fault, maybe it's mine, who knows, so I have just taken a screenshot of the viewport. 

  • Piotr Brzostyński(brzostek) replied

    And yet another project which was made by watching a tutorial, thus I don't want to post it to Gallery. This was made thanks to Andrew Price and his tutorial series on modelling an anvil. I remember I tried it once, but for some reason gave up on it. Thankfully this time I was fully aware of what I was doing, so it didn't take me that long to finish but, but I felt like I really needed to do this tutorial, because it covered everything from start to finish and I think now feel more confident with texturing and the whole concept of baking.

  • Piotr Brzostyński(brzostek) replied

    Here are some of my recent sculpts. I'm trying to go for more stylized look most of the times, but I am aware of how important anatomy is.


    This one I really dislike, I tried it while following Kent's female face sculpting course and failed miserably, I'll have to do it couple of times more to nail it, female faces are indeed much harder.


    And this fella here was supposed to be a nose sculpting exercise only, but then it turned into Thanos I guess...


    And a 1 hour sculpt for some practice.

  • yukino hatake(yukinoh1989) replied


    brzostek hey really nice work. I love that stylized guy he looks cool. Great work

  • Piotr Brzostyński(brzostek) replied

    Since it's Sculpt January I decided to make something, although I don't know if I will keep up. This bust is a fan art of Liquid Snake from Metal Gear Solid (so it's theoretically day 11, which was Attribute: Liquid). I still need to work on anatomy, but at least it doesn't fall into alien-gorilla spectrum.

  • Aaron Rudderham(thecabbagedetective) replied

    brzostek Damn you've come a long way in just a couple months! I gotta say the first bust is my favorite but that's probably due to me having a soft spot for stylized characters. Unfortunately I can't offer very indepth or even accurate critiques because my understanding of anatomy is very limited, but I'm certainly looking forward to whatever you do next!

  • silentheart00 replied

    brzostek Hey, well, at least you did something.  The anatomy is definitely better than the last post, so good job on whatever work you did in the interim.

  • Piotr Brzostyński(brzostek) replied


    thecabbagedetective Thanks. I'm not really as excited about creating realistic sculpts as I am for making stylized characters in the future, but I learned it that you can't go far without at least some knowledge of anatomy. And another thing - use reference images whenever you can

    silentheart00 I've been lately trying to draw, so I had to study reference images anyway. That's a great thing about learning sculpting and drawing - you still basically have to learn one thing (anatomy) to get better at both. I'll probably create my sketchbook on the forums soon.

  • silentheart00 replied

    brzostek Yes, 2D and 3D inform each other quite well, so it's a good habit to have.

  • Piotr Brzostyński(brzostek) replied

    Following the introduction to hard surface modelling course I made the plane:


    And also there's another sculpt and the lesson I learned from this one is to stop being such a perfectionist, because this took too much of my time where I could've just done couple more sculpts instead

  • Piotr Brzostyński(brzostek) replied

    Oh wow, I haven't updated this topic in a while now. But let's start this year with some of my most recent works for Sculpt January. This time I'm much more motivated to do it, so 2020 started quite well for me

    Day 1: Spectral

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    Day 2: Machine

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    Day 3: Nervous

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    Day 4: Rigid

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    Day 5: Procrastination

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    Day 6: DarknessZdjęcie

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    Day 7: Bones

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    Day 8: Liquid

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  • Piotr Brzostyński(brzostek) replied

    Day 9: Tragic

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  • spikeyxxx replied

    Amazing work!

    (Which version are you using?

    By the looks of it, I'd guess you could pull this off with 2.80...)

  • Piotr Brzostyński(brzostek) replied

    Thanks! I'm using 2.81. I'm always getting the latest version as soon as it's a stable release

  • Piotr Brzostyński(brzostek) replied

    Day 10: Old

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  • Piotr Brzostyński(brzostek) replied

    I'm boosting my productivity by 300% this moth, lol.

    Day 11: Work

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    Day 12: Absent

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  • Monica Freire(freiredesign) replied

    You just inspired me to keep on practicing! Congrats, I see a lot of improvement in your work.

  • Piotr Brzostyński(brzostek) replied

    Day 13: Folklore

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    Day 14: Crystalline

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  • Piotr Brzostyński(brzostek) replied

    Day 15: FuriousZdjęcie

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    I think I'm in love with this type of rendering.


    Day 16: Burnt

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    I'm not happy how this one turned out, mostly the hand, I need to work on that and just sculpt more hands.



  • Piotr Brzostyński(brzostek) replied

    Day 17: Fly

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