I've finally decided to create my polybook to keep track of my progress.
Starting of with my newest stuff, which was made after I watched Kent Trammell's latest tutorial on gestural sculpting in Blender. I wanted to post them as an exercise submission, but they were nowhere near the 30 minutes time limit. So hopefully I will get faster and more precise with each new one.
With the eyes looking up it's like she's faking being ill;)
Intentional or not, it fits. Looks great!
Very inspirational work you've got here in this Polybook, thank you for sharing.
Huh, I thought, with eyes like that, it made her look even more ill and miserable, I didn't think about it the way you said she looks.
Thank you for feedback :)
Day 24: Unimaginable
Bode from Locke and Key comic book. I tried replicating one of its covers:
To find out why he has his head opened like that, read the comic book. It's really good.
And some viewport screenshots from a different perspective.
Day 25: Reptile
A lizard thug who appeared in 1st volume of Blacksad comic book. I remember that I really wanted to sculpt the main character, Blacksad, back when Kent made his live streams about making a stylized characters. I tried and failed miserably, because I had too high hopes and not enough skill (and because of my stupid perfectionism I abandoned that project..). But now I think I can handle it. or at least try without the fear of failure. So that's a good proof for me that I'm much better from where I was with sculpting back then.
Day 26: Luggage
So in January I made 26 out of 31 sculptures. So I was 26x more efficient than last year, lol. But I'm glad I took part in Sculpt January, this definitely boosted my sculpting skills. I don't know if I'll finish rest of the remaining topics, I think I'll do something different than sculpting so I don't burn out so easily and I do have some unfinished projects and ideas.