UPDATE: Originally the critique was scheduled for the 25th but due to a conflict has been moved back one day.
One magical Wednesday in September - the 26th - Kent and Jonathan Lampel will be live to critique your Blender art work. If you would like our focused eyes and critique to help push your stuff to the next level, please submit one of your projects to this thread.
NOTE: All active Citizen members have access to watch this live critique stream and submit art to be critiqued in this thread.
What is the deadline for submitting a project? I'm planning a new project and if I get it completed some time before the stream I may want to try to get it critiqued.
Wow, you won't let us rest, aren't you? :-) (jk, not resting anyway)
I would Love to know when the deadline is too, working on a project that I think might be finished in time, lots of new techniques for me there so I think it being critiqued would be very helpful 😊
True the deadline is probably pretty handy to know. also can we only ask one thing or are we allowed to ask 2 critque's
gonna try to fill in the fill in form questionary now and watch some video's to continue improving my eevee :)
jakeblended ssmurfmier1985 yyukinoh1989 Good call about a deadline - I just added one to the instructions.
You're welcome to submit 2 projects for critique, but they'll be secondary. Meaning that we'll critique the first project from everyone before critiquing anyone's second.
nekronavt Heh well we've been consistently broadcasting a weekly live stream for over a year at this point. Classes/Workshops have been the focus of the weekly stream every other month (in 2019 they'll be every 2 months) and in between we do guest interviews, one-off projects, topical discussions (like freelancing tips or making income on the Blender Market), critiques, blender short film reviews, etc). So in that sense nah there's no breaks!
Have you seen our past streams catalogue? There's a ton of content there if you'd like to not rest 😅
@theluthier Nice! Thats enough time so I'll be turning something in to be critiqued 😊 Just one, 'cause I'll also be spending some quality time with the mesh modeling boot camp too 😎 Better get to work!
I have a piece of work finally on the way, and will be done by the 25th at the latest! See you all then! Really busy!
And yes, will be giving better context for this one, as well as my presence!
@bruffin776
I'd like to submit this for critique. I'd like to know if I'm on the right track anatomy-wise, maybe some tips/direction on adding hair. I have looked at the hair cards tutorial, but since this hairstyle is kind of spiky and upright, I'm not entirely sure where to go.
Oh I see the date of the livestream has changed to one I can not attend :-( I'll save my project for another time then! ah well, gives me more time to make it really awesome :-)
I won't be able to make the livestream cause of work, but I will definitely come back to it. Here is a character model I did after completing Kent's stylized character class: a sort of test to see if I could go through the whole process again on my own. I got the concept art from fellow cookie member vveyz here. I came back recently to give him a rig and some more interesting poses. There were a lot of firsts for me with this project: first hand-painted anything, first time I made a character rig (got in over my head there for sure), etc, and I could pretty much use critique for every part of the process. I wanted something that could be a suitable game asset. Though the rig I have set up currently is pretty bad (see his pants/hands) and I think even basic animations would be problematic until I can get that right.
ssmurfmier1985 Ahh man, I'm sorry Miranda. But like Yukino said, you can still get your project critiqued and watch it later. Though its certainly a bummer to not be there live in case you have questions or we ask for clarification on something. Or you could save it for next time.
pprocyonlotor Cool character, John! I love the bright green-blue of his skin. It's on the list for critique 👍
Please critique this scene (first two images). At the moment I see it as material for my portfolio but it would be nice to hear if there are parts that catches your eye.
I always seem to go for a dark and mysterious atmosphere in my renders but they mostly end up too dark and when I try to light them more the contrast and shadows gets lost.
The style I try to keep is some kind not-too-photorealistic-but-close -ish.