BC1-1808 Homework, Ken Claassen

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Ken Claassen Homework Thread!

I only joined CG Cookie about a week ago so I missed the first two classes. So here is my homework from Week 3 onwards. 

Week 4 Homework: Unfortunately due to being sick and also biting off more than I could chew I didn't finish the model to the level I wanted but here is where I got to. At least I was able to make it PG in time.

Week 3 Homework: (Extra Credit)

 

Week 3 Homework: Melvin (https://skfb.ly/6AY9N)

Week 3 Homework: Primitives

  • Ken Claassen(cptken) replied

    I've finished the defining shapes for the body and the head. Working on the hands now and will probably get the feet to have proper toes. Then I will add more finer detail.


    Here's the back

    And here's the process so far

    Blocking out the hands

    For the fingers I just use the skin mesh modifier on extruded vertices. It's too messy to try sculpt directly out from the hand especially with a fist. I will attach them to the main model with a boolean unify operation.

  • Kent Trammell replied

    cptken Welcome to the class, Kenneth! Very happy to have you on board. Picking up with week 3 and 4 is A-ok.

    So you've not done much sculpting before this? Wow, you're really hitting the ground running! Picking it up quick. I thought the head would be a big enough task. You going for the body is ambitious - I like it. This is more than enough for an A already, but I'm also keen to see how far you push it this week 👊

  • silentheart00 replied

    cptken Welcome to the class!  And hot dog, that orc is great so far!  Do you work in traditional mediums as well or...?

  • smurfmier1985 replied

    cptken Wow, this looks super awesome already! 😃

  • Ken Claassen(cptken) replied


    @theluthier WoW thanks.  This is my second solo sculpt. I've done a tutorial before that.  I decided to do the whole body because I really want to push myself into uncomfortable situations to help improve. My first solo sculpt was a full body monster so I felt like I wanted to do the whole lot again.  I kinda like anatomy,  I find it relaxing to sculpt and draw muscles... That kinda sounds weird but its true haha. I plan to take this one as far as I can, veins, scars and all. If I'm happy with it at that point I'm considering making him armour and weapons too

    silentheart00 I've never done RL sculpting before but I've done a lot of mesh  modelling on and off in the past.  I also got into digital painting and anatomy pretty hard for a few months last year so I suppose that has helped me. Originally I though sculpting would be too difficult but since I started about 2 weeks ago I feel it just kinda 'clicks' for me. It feels so natural and fast and I feel that if I'm given enough time I can scrape, push crease and mould until eventually I get whatever shape I want. I'm super excited about that idea. 

  • silentheart00 replied

    cptken Wow, that's really awesome.  Glad your hard work has paid off!

    Woohoo, now I'm big!  Lol.

  • Ken Claassen(cptken) replied

    Dedicated this afternoon to getting the head overall head shape finished. I still want to do more with it in terms of wrinkles, creases, scars etc. but I want to get the hands done. That will be a bit challenging. I will probably not sculpt the fingers from the body mesh rather I'll draw the fingers with vertexes and edges and use a skin modifier + a boolean Unify operation to connect the sculpt and fingers together. 

    I have a slight issue though... The head started out at the right size but I didn't take into account just how big an orcs jaw would be. So as I sculpted, the head got bigger and bigger. Now the head is a little too big for the body and the body doesn't look as huge as I'd like it to. I'd like to some how scale down the head but I'm not sure what the best way to do it is without messing some things up. Any ideas. I suppose I could go into edit mode and scale it manually then smooth the transition with the neck again... I'll have to think on it.


  • yukino hatake(yukinoh1989) replied


    cptken wow damn amazing youre really good :o . trough i kinda find it strange to see earnings in the tooth.  but its really nicely done amazing job 

  • Ken Claassen(cptken) replied


    yyukinoh1989 Thanks  XD. The tusk rings are a bit strange but it wasn't my idea haha. It's inspired from  warcraft like in this picture

  • yukino hatake(yukinoh1989) replied


    cptken ow indeed wonder if he would not have pain from it xd

  • silentheart00 replied

    cptken Great work!  Can't help with the head, though, as I'm fairly new to this whole sculpting thing.

  • smurfmier1985 replied

    cptken Looks good!! Maybe the trick with the pinch brush? I think Kent showed it in the livestream how to use it to make something smaller. It's definitely in the Melvin course, there he uses it on that thing that hangs in the back of your mouth. How do you call it.. the uvula? You know, that weird thingie 😛 Mask it out first so you don't shrink the rest

  • Kent Trammell replied

    cptken I'd try the pinch trick first with a big brush and with dyntopo turned off - if you didn't see the stream, the trick starts around 1:46:30. If that doesn't work so well, I'd scale the head verts down in edit mode with connected proportional editing enabled. If you mesh is really dense, this could be a slow (laggy) approach but worth it.

    PS: Your orc is looking very good 🤘

  • Ken Claassen(cptken) replied


    ssmurfmier1985 @theluthier cheers I'll try the pinch brush first.  Combining it with a smoothed mask should help avoid wrecking the neck. Great idea  Thanks! 

  • Ken Claassen(cptken) replied

    Day 3: I've now got all forms in with a first pass on detail. I'm gonna try tweak a few things that are annoying me like the forearm and maybe even the leg length (seems a little short) then move on to detailing the head to the next level. Considering using the multi-res modifier for that part. Also at some point I want to turn off symmetry and make things less symmetrical. Should make it more interesting I hope.  Super keen to sculpt some roided veins!

     That being said I spent all night on just hands and feet. I'm kinda over doing digits lol! very time consuming, fiddly and they get in the way of each other.

    I also tried the technique mentioned by Kent and Miranda to scale down the head. Masked the head, and half the neck, inverted it, smoothed the maske and pinched it a few times with a brush as big as I could make it. Worked better than expected, though I did loose a bit of quality in the head which I had to resculpt.... worth it though, the head looks more in proportion now. I had to also re-scale and re-position the teeth and earrings etc but that's no biggy really.




  • silentheart00 replied

    cptken Great work.

  • smurfmier1985 replied

    cptken Looking better every time! Glad the trick with pinching worked out 😊👍🏻

  • Ken Claassen(cptken) replied

    Ok I've been working on this a lot today. Trying to refine the anatomy and add more detail to the muscles. I'm spent haha... anatomy is tough and there's a number of parts that I don't really like, particularly the forearms and the calves... they are such weird shapes and hard to get right but I think I just need to move on for now, I've done my best with them. 

    I'm gonna call this done in terms of symmetry. There is one last pass that I want to do and that is turn of symmetry and add scars, veins and slight variances to the body to get rid of perfect symmetry. Though it is starting to get difficult because I'm at 3 million tris. It's workable but only just. I might try using the curve tool for adding veins. No idea how to add scars... maybe a textured brush? if anyone knows that would be helpful. 

     


  • smurfmier1985 replied

    cptken Wow! just wow! It's looking amazing! 😄

  • yukino hatake(yukinoh1989) replied


    cptken wow this looks really amazing. i love all the details.