BC1-1808 Homework, Matthew Ullrey

Collaborations

My homework thread for theĀ  August 2018 Class


  • Kent Trammell replied

    ullreym I remember that Melvin! So much personality with that guy. Your primitives too was one of my faves back in January if I recall. Really good job with your head sculpt as well. Your eyes and nose are particularly noteworthy imo. Often those areas prove tricky for sculptors and you've shaped them very well.

    A+ for the week, sir šŸ‘

  • Matthew Ullrey(ullreym) replied


    @theluthier Many thanks! The face was fun to create and yes the eyes and nose were areas that I spent some time on. I am still finding my way with the dyntopo workflow. I have watched your tutorials for a few years now and I believe some of it is finally sticking in my brain. ;-)

  • Matthew Ullrey(ullreym) replied


    thecabbagedetective Thanks Aaron, I was watching Kent's realistic character modeling tutorials when I did this Melvin. I got into sculpting the underlying muscles and bones. "Carried away" is a good description for it.

  • Matthew Ullrey(ullreym) replied

    Week 4 Homework Submission

    For this week I used character art from a friend of mine whose work has inspired me for many years. Tom Allen is the artist behind Friendly Kritters calendar. I really like his cartoon style and tried to recreate one of his turtle characters. The hands and feet should be larger and the shell could be smaller. I left the arms and legs segmented so that I can pose them later. Once in the right position, I can then combine the separate parts with a boolean and touch up the connections with the sculpt tools. A neat trick I learned from Zach Reinhardt is that the character's right limbs are linked duplicates of the left side. I can sculpt the details on the left and they will transfer to the right automatically.

  • yukino hatake(yukinoh1989) replied


    ullreym really nice work its really good done i love it :D fantastic work and great details

  • Aaron Rudderham(thecabbagedetective) replied

    ullreym Oooooo I love the crispness of the shell, nice work! A lot of people seem to have gone to sculpting for this weeks class so to that I say I salute you guys, not sure if I could sculpt for two weeks in a row yet lol.

  • Mahir Tasin(mahir07) replied


    ullreym nice sculpting and great details. It will look awesome when you will texture itĀ 

  • smurfmier1985 replied


    ullreym Beautiful details! Great job once again šŸ˜„šŸ‘šŸ»

  • sadicus (sadicus) replied

    Nice details and proportions, Your friend is also a telented artist! Did you use DynTopo for the entire mesh? I was getting mixed results.

  • Zsolt Cseh(csehz) replied


    ullreym Matthew that little turtle is really a sweet character, in secret I am also glad that you selected for Week 4, because not in quality of course as yours one is much better, but in topic could be the friend of my monkey :-)

  • Kent Trammell replied

    ullreym What a style in Tom's work. One that you've achieved quite closely. You never skim on the details and one of the key characteristic of this style is fine details - nice work.

    One note I have is that the face feels too flat imo. I'd recommend rounding out the face by bring the eyes backward a bit (less backward on the inner part of the eyes, more on the outer part) and same for the cheeks/corner of the mouth. Bringing those parts back should round out the face nicely.

    My other note is the "bell-bottmed" nature of the arms and legs: Narrow at the shoulders/hips and growing as they approach the hands/feet. That's a pretty prominent real turtle feature and it seems like Tom emphasized that in the art. I'd love to see that implemented in your sculpt. You mentioned the hands and feet should be larger - perhaps you're already aware of this.

    Overall though it's an easy A in my book šŸ‘

  • Matthew Ullrey(ullreym) replied


    sadicus Yes he is an amazing artist and all around nice person. To the dyntopo, I started with the uv sphere, scaled it into the approximate shape needed, changed the pivot point, forgot to apply the scale (by mistake), then began to sculpt each part with dynamic topology. I had struggles with the sculpting brushes because of the non-applied scale mainly with the hands and feet. So, I will go back and apply the scale and things should go more smoothly. šŸ¤” hopefully.

  • Matthew Ullrey(ullreym) replied


    @theluthier thank you for those suggestions, I will be implementing those soon. I was telling Sadicus what I believed happened with the feet and hands, that I forgot to apply the scale of the primitive before starting the sculpt. The brushes were all misbehaving because of that scale issue. Then of course, by working so close to the model, the proportions of the limbs didnā€™t match the concept. I didnā€™t notice until I had submitted the assignment. ā€˜Ughā€ šŸ™„

  • Matthew Ullrey(ullreym) replied


    csehz I think the monkey and turtle would make great buddies, indeed. They could team up against that pesky mustached plumber in red.

  • silentheart00 replied

    Late to the party. Ā Great turtle sculpt. Ā It's interesting to hear someone else's process, too. Ā You're aware of what you need to do.Ā  Good work.