• galledark (galledark) replied


    swikni Thanks a lot ^^
    The texture i used is a procedural texture, the varonoï :)
    i used it in combinaison with the vertex paint to create two different area (The red skin and the white for the chest and the claws)

    Here is the material: 
    Dont hesitate to ask any questions if you need some explanations i know it seems a little bit confusing ^^'

  • Kent Trammell replied

    galledark That's a lot of work in 6 hours - nice job, Yannis! Really cool interpretation of the Charmeleon design. Also kudos on the procedural voronoi material. It's an A in my book! Way to finish the class strong 👍

  • silentheart00 replied

    Late to the party.  Nice sculpt from what I can tell.  If you're going for a kind of scaly texture, I think the voronoi is too big in the cell sizes.  I wonder what it would look like if it was smaller.  Good work for 6 hours.

  • galledark (galledark) replied


    @theluthier Thanks kent i will continue to go deeper and faster into sculpt.
    I think thats the method i prefer :)

  • galledark (galledark) replied


    silentheart00 Thanks silent i tried with a smaller varonoi and here is the result:

    I decreased the specular of the PBR shader because it was too high for all thoses littles cells.

  • silentheart00 replied

    galledark That's not what I was expecting at all lol.  Maybe adjust the displacement, too?  It's really bumpy, maybe less bumpy?  These are just suggestions.  If you're happy with what you had originally, then ignore me.

  • galledark (galledark) replied


    silentheart00 Haha no problem ^^
    There is no displacement just a procedural texture (the varonoi) that i used as a bump map too ^^
    So...more cells means more bumps ;)

  • silentheart00 replied

    galledark Ah, a bump map!  Well it's doing its job lol