BC1-1808 Homework, Wilco Wilbrink

Collaborations

My homework thread for the August 2018 Class.

Week 1-part1 - Homework submission - Modeling with primitives (1) - Birdhouse:  ( Page 1 -> Post 1 )

Week 1-part2 - Homework submission - Modeling with primitives (2) - Winter Scene: ( Page 2 -> Post 6 )

Week 2 - Homework submission - Pushing & Pulling Verts - Bat Phone: ( Page 3 -> Post 19 )

Week 3-part 1- Homework submission - Digital Clay  - Melvin & Primitives: ( Page 4 -> Post 9

Week 3-part2 - Homework submission - Digital Clay -  Head Sculpt + Turtle Munster ( Page 5 -> Post 17 )

Week 4 - Homework submission - Final Project ( Page 6 - Post 17 )

  • Kent Trammell replied

    ccarrotnl Those primitives look fiiiiiiine. Some of the sharpest, straightest edges I've ever seen from this exercise. Way to polish these off so well 👊


  • Jake Korosi(jakeblended) replied


    ccarrotnl It's looking great so far, to me!


    A while ago, I did a caricature sculpt of Ron Perlman for the March live class.  I refined it every bit that I could, but it seemed like I never quite "captured" him until the very end, when I added the hair, and the facial hair.  That seemed to finally bring it together.  Maybe it'll happen that way for you?

  • Wilco Wilbrink(carrotnl) replied


    @theluthier Thank you very much! That's a really nice compliment. 😃

    jakeblended Thank you so much! I really hope the model will come together in the end. This is only about my fourth or fifth face sculpt, and it's the first time ever I tried to do a portrait of myself. I was always scared of doing real life portraits, 'cause I was certain I would fail. But I've really enjoyed the process so far. 😅


  • Wilco Wilbrink(carrotnl) replied

    Here's a status update of the progress so far. I must say, I'm pretty happy with the result, although it doesn't really look like me at all.

    Now a little break, and then on to the hair and the face hair. I hope I don't ruin it.

  • smurfmier1985 replied

    ccarrotnl very nice details wilco!! Maybe it's not completely you, but still it does remind me of you a bit, so I think you did great! A human head is not easy at all. I'll be looking forward to all the hair 😄 

  • silentheart00 replied

    ccarrotnl Good job!  Maybe it'll look more like you when you add the hair.

  • Kent Trammell replied

    ccarrotnl I'm not sure how I missed your initial faces sculpt wip post...sometimes I don't trust these forums 🧐

    BUT I totally see your likeness in the sculpt! I'm a little surprised because likeness is pretty difficult to achieve. Solid anatomy; solid forms. Great job, Wilco!

    Interestingly the lit version doesn't look quite as good as the earlier matcap version...I'm not sure what it is, because it looks like quality lighting to me. I'll keep analyzing..but could you post your latest sculpt with the matcap?

    PS: I can't believe you worked on this while on vacation. #dedication

  • Wilco Wilbrink(carrotnl) replied


    @theluthier Thank you, Kent! I noticed too, that the rendered version was less good then the matcap version. I blamed the materials in Eevee, sins I'm not so good at texturing yet.

    Here's a few matcap screenshots:

    I hope this is better. 😃

  • Wilco Wilbrink(carrotnl) replied

    In the end I think it looks less like me then the previous screenshot, but I like the sculpt nevertheless. 

  • smurfmier1985 replied

    ccarrotnl I can see the details much better now, it really is you!! 😀 Such a nice sculpt, amazing job!!

  • Jake Korosi(jakeblended) replied

    Yep I'm convinced.  Do you still plan to add facial hair?  Will you sculpt it or do the particle hair thing?

  • Wilco Wilbrink(carrotnl) replied


    jakeblended I'm gonna try to sculpt it. I watched some video's about sculpting hair this evening, and I'm gonna try it tomorrow. Now I'm off to bed. Good night! See you people tomorrow. 🌜😴

  • smurfmier1985 replied

    ccarrotnl Welterusten, sweet dreams! 

  • Wilco Wilbrink(carrotnl) replied


    ssmurfmier1985 Goedemorgen! And a good morning to you, Miranda. 😉

  • Ken Claassen(cptken) replied


    ccarrotnl Nice! looking good

  • Pavel Mazanik(nekronavt) replied

    ccarrotnl looks very good, but some features a bit exaggerated in compare with your photos  in my opinion (don't know if you want it to be so). Anyway I like it! Keep rocking :)

  • Wilco Wilbrink(carrotnl) replied

     Week 3 - Home work Submission - Digital Clay (part 2)

    @theluthier

    - Face sculpt -

    Here's my submission. The model consists out of a head-sculpt, 2 eyes, the hair-sculpt, a mustache-sculpt, and a beard-sculpt. I tried to make it a self portrait, but I decided  early on that I wouldn't be to precise, given I'm still a little bit new to the sculpting (maybe not as new as some of the others here).

    The question I asked before still stands: Do I use to many faces in my sculpts? Since I had Decimate the model a couple of times during modeling, because blender became unworkable. (I decimated in blender 2.79b btw, because the Decimate modifier doesn't seem to do anything in blender 2.8)

    Here's a link to the head sculpt. (Warning: Big file: 80.2 MB)

    Here's to Renders: (Open them in a new tab for a bigger image.)

    Eevee RenderMatcap Screenshot

    Here's a slightly better picture of my for reference:

    - Turtle Munster -

    This is a personal project I've been working on for a couple of month's now, every Sunday afternoon. I't s my fourth sculpt and my first kinda serious project, and it isn't quite finish yet. (Don' t look at the feet) I learned a lot during this project. Let me know what you think of it.

    Eevee Render

  • smurfmier1985 replied

    ccarrotnl That turtle monster is aaaawesome! I like the bulkiness, you don't wanna mess with him 😆

    The face sculpt is really really good, looks very much like you.

    What an awesome Homework this week Wilco, you did absolutely marvelous 😄

  • silentheart00 replied

    Good work.  Keep practicing, and you'll be surprised a month from now how much you've improved.

  • Jake Korosi(jakeblended) replied


    ccarrotnl 

    The question I asked before still stands: Do I use to many faces in my sculpts? Since I had Decimate the model a couple of times during modeling, because blender became unworkable. 

    Nah.  I have the same problem every time I sculpt - My computer is fairly mid-range and I guess it just bogs under too many faces.  There's ways to address it (decimate, like you said), but it's how Dyntopo works and it seems like something we generally just have to deal with when it happens.  This is one advantage that I think multires has over dyntopo, so I can't wait for that to be added back into 2.8.  

    Excellent work. :)