Hello everyone, i've been trying to make this mountain i have in my scene realistic, i'm using a heightmap + displace modifier and using the same height map in the node section like this:
I'm using the heightmap as the factor between two textures, the rocky one and a grassy one, here's the result:
How can i make it look better? I've tried a few different nodes but got to other weird results, i wanted to make the top more rocky but in a realistic way, does anyone know how i can fix that? Thanks!
This is cool man!
I'm a big fan of how this guy makes his terrain textures. https://youtu.be/6X4BfUrFdEI?t=3m15s
Another thing you could possibly do is add some ambient occlusion. I think the way I used to do it is probably dated now....there's probably a node for it these days. I used to bake a diffuse and an AO map and in photoshop I would merge the AO into the diffuse on a separate layer. Then reduce the AO layer to something like 15% opacity. I felt it gave the terrain a nice punch.
Anything you can do to break up the tiling in your texture would be a plus.
Really cool so far though. Did you use the terrain add-on in Blender?
phoenix4690 That actually helped a lot! Subscribed to that channel also, in material mode it looks exactly how i wanted it to look, but when i render it i get these weird spots
Rendered:
And the nodes:
eduo It might be your gloss is too high? Seems really shiny right now.
phoenix4690 This is what i did it's still not great, but it helped
I'm trying to make it look more natural into the scene but it still looks weird
williamatics I'm adding it right now! But it's annoying me that the mountain looks like that haha