How can i make this more realistic?

Hello everyone, i've been trying to make this mountain i have in my scene realistic, i'm using a heightmap + displace modifier and using the same height map in the node section like this:

I'm using the heightmap as the factor between two textures, the rocky one and a grassy one, here's the result:

How can i make it look better? I've tried a few different nodes but got to other weird results, i wanted to make the top more rocky but in a realistic way, does anyone know how i can fix that? Thanks!

  • Phil Osterbauer(phoenix4690) replied

    This is cool man!

    I'm a  big fan of how this guy makes his terrain textures. https://youtu.be/6X4BfUrFdEI?t=3m15s

    Another thing you could possibly do is add some ambient occlusion. I think the way I used to do it is probably dated now....there's probably a node for it these days. I used to bake a diffuse and an AO map and in photoshop I would merge the AO into the diffuse on a separate layer. Then reduce the AO layer to something like 15% opacity. I felt it gave the terrain a nice punch. 

     Anything you can do to break up the tiling in your texture would be a plus.

    Really cool so far though. Did you use the terrain add-on in Blender?

  • Eduardo Abreu(eduo) replied

    phoenix4690 That actually helped a lot! Subscribed to that channel also, in material mode it looks exactly how i wanted it to look, but when i render it i get these weird spots


    Rendered:

    And the nodes:

  • Phil Osterbauer(phoenix4690) replied

    eduo  It might be your gloss is too high? Seems really shiny right now.

  • Eduardo Abreu(eduo) replied

    phoenix4690 This is what i did it's still not great, but it helped 

    I'm trying to make it look more natural into the scene but it still looks weird

  • William Miller(williamatics) replied

    eduo Try adding grass.

  • Eduardo Abreu(eduo) replied

    williamatics I'm adding it right now! But it's annoying me that the mountain looks like that haha