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Problem...
p
Problem with normal map baking pixelated...
psytrigger
posted to:
Baking Normals pt. I
April 6, 2018 5:44pm
Reply
Jonathan Lampel replied
April 9, 2018 3:25pm
Hmm, that might happen if your cage and low poly objects are overlapping, so check that first.
p
psytrigger
replied
April 10, 2018 8:10pm
Found the problem! I had my cage selected along with the bake selected to active... I think it was trying to take my cage into account as a part of the model